So this thread inspired me a bit, and, since I've barely touched monster design since 2e (I used to have the Monster format memorized, and I have a TERRIBLE memory), and pretty much haven't touched an MM book since Fiend Folio came out (

), I came up with this in about an hour, flipping through various pieces of information on this board:
The dessicated, almost skeletal corpse of an axe-hurler whose arms have been ripped from his or her body, with axe and shield held aloft by unseen "phantom limbs."
Deadarm Axeman Level 3 Brute
Medium natural animate (undead)
Initiative +3
Senses Perception: +3, darkvision
HP 46
Bloodied 23
AC 16
Fort. +15,
Ref. +15,
Will +15
Immune Disease, Poison;
Resist 10 Necrotic;
Vulnerable 5 Radiant
Speed 6
m Hand Axe (standard, at-will) * Weapon
+5 vs. AC; 1d8+3 Damage
m Shield Push (standard, at-will) * Shield
+5 vs. Ref; Push target 1 square if small, medium, or large, and can shift into the space that the target occupied.
M Iron Tide (standard, at-will) * Weapon * Shield
The deadarm axeman makes a standard melee attack and pushes the target 1 square if small, medium, or large and can shift into the space that the target occupied.
r Hand Axe (minor, at-will) * Weapon
Range 5/10; +4 vs. AC; 1d8+3 Damage; weapon immediately returns to hand.
R Project Anguish (immediate reaction; when first bloodied; encounter)
Range 5; +4 vs. Will; target is dazed (save ends).
Alignment Unaligned
Languages Common
Str 14 (+3) Dex 14 (+3) Wis 14 (+3)
Con 14 (+3) Int 4 (-1) Cha 4 (-1)
Equipment: Leather armor, light shield, hand axe
I'm sure it's off here or there, but I definitely like its ease compared to what I remember of 3E.
Can't wait to get ahold of the actual rules.