Orcus
First Post
AllisterH said:So, monsters have three points of differentiation.
Two of them are axis.
Role - Artillery, Brute, Controller, Lurker, Skirmisher, Soldier
PC Value - Elite, Minion, "Normal", Solo
One of them is a binary - Leader
So in converting monsters, what are you guys looking for in the original source to determine what characteristics the new converted monster should have?
We go back to the original source text, not even our conversion. What was this monster designed to do. Often, we found the monster had some cool flavor but no real viable mechanic to realize that flavor. So we asked, what makes this monster different? Then we asked what role (as we understand them) does it play based on your list above. We reviewed the Design and Development articles from WotC for MM5 which talk about these roles (though the names have changed slightly). That was very helpful. Then we did our best. As we are scratching out the monsters, some get a ??? by the role, since we arent sure. Same with types. We have no idea what all the types and subtypes will be yet. So those get our best guess. But that is what we look at.
I would like to add that those that have defended 3.x(I mean this loosely) monster design; give us a new 3.x monster that you stat'ed up correctly. I would hope the time it takes would at least allow you to see the reason most of us "lesser" DM's(I being one) enjoy the opportunity to do our own monster design. In 3.x I just said to heck with it and went to find that which was as close as possible to what I envisioned in my mind for the encounter. Unhappy DM meant unhappy group
Not saying you can't post and have a different viewpoint, just wondering why it is to bring nothing to the table other than-"You could do that in 3.x!"