[Monster] Dischordaunts

Mark Chance

Boingy! Boingy!
DISCHORDAUNT
Medium-size Undead (Incorporeal)
Hit Dice: 6d12 (39 hp)
Initiative: +2 (Dex)
Speed: Fly 60 ft. (perfect)
AC: 16 (+2 Dex, +4 deflection)
Attacks: Incorporeal touch +5 melee
Damage: Incorporeal touch 1d8 cold and energy drain
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Song, haunting beauty, energy drain
Special Qualities: Undead, incorporeal, +2 turn resistance, unnatural aura
Saves: Fort +2, Ref +4, Will +6
Abilities: Str --, Dex 15, Con --, Int 16, Wis 13, Cha 18
Skills: Hide +11, Intimidate +11, Intuit Direction +8, Listen +12, Perform +15, Search +11, Spot +12
Feats: Alertness, Skill Focus (Perform), Weapon Finesse (incorporeal touch)

Climate/Terrain: Any land and underground
Organization: Solitary, ensemble (2-5), or choir (6-11)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral evil
Advancement: 7-18 HD (Medium-size)

Dischordaunts are incorporeal undead possessing an unearthly beauty and terrible power. Many say dischordaunts are the restless spirits of evil bards, but the truth of this belief has not been confirmed.

A dischordaunt appears to be a luminescent, transluscent humanoid. Its features embody the ideals of physical perfection. It is noteworthy that no two viewers can ever precisely agree upon a dischordaunt's appearance. In some cases, witnesses' descriptions are so widely divergent that is scarcely seems possible they report the same sighting. Nevertheless, the beauty of a dischordant is so great that those who look upon it often become dangerously obsessed with the creature.

Dischordaunts possess impressive musical talent. They have amazing singing voices, and many carry incorporeal musical instruments that they play with dazzling proficiency. A dischordaunt's music is remarkable for more than its quality. Its song also contains dangerous magic.

Combat

A dischordaunt attacks with its chilling incorporeal touch that also drains life energy. While fighting, it sings to disadvantage its foes. A dischordaunt is a clever fighter and makes good use of its incorporeal nature in combat.

Song (Su): A dischordaunt's song affects all living creatures that hear it (Will save DC 17 negates). The dischordaunt must sing for a full round before the song has any effect. The effect lasts as long as the dischordaunt sings and for 5 rounds after it stops singing (or 5 rounds after the creature can no longer hear the dischordaunt). While singing, the dischordaunt can fight normally. Affected creatures suffer a -2 morale bonus to saving throws, attack rolls, and damage rolls. A dischordaunt's song is a a supernatural, mind-affecting ability.

For every three dischordaunts singing in concert, victims suffer a -1 profane penalty on their Wills saves to resist the song. A successful Will save protects that creature against any dischordaunt's song for one day.

Haunting Beauty (Su): A dischordaunt can crush an opponent?s will simply by being gazed upon. Evoking its haunting beauty must takes a standard action. Anyone within range and looking at the dischordaunt must succeed at a Will save (DC 17) or fall instantly under the dischordaunt?s influence as though by a dominate person spell cast by a 12th-level sorcerer. The ability has a range of 30 feet.

Energy Drain (Su): Living creatures hit by a spectre?s incorporeal touch attack receive one negative level. The Fortitude save to remove a negative level has a DC of 17.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.

Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a dischordaunt at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
 

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