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The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an extensive array of challenge ratings and concepts.
Due to its organization, Monster Geographica is an ideal monster supplement for random encounters, adventure building, and campaign design. Unlike other monster books, Monster Geographica organizes monsters by challenge rating. Building a CR 5 encounter? All CR 5 monsters are right next to each other; no need to flip back and forth between a CR table and the monsters’ stat blocks. Need a random encounter level 7? Again, all CR 7 monsters are right next to each other. Don’t see one you like? Flip to the CR 5 monsters and pick two.
We also include an alphabetical table of contents with a listing of creatures by type and subtype (also arranged by challenge rating), making Monster Geographica books easy to use from many different approaches. Listings by type and subtype allow you to search using a different set of parameters. Need a CR6 ooze? With Monster Geographica, you can reference the listing by type and know each monster’s CR without having to flip to the actual stat block.
We have many fond (and often bloody) memories of great 3.0 monsters, and we didn’t want to leave them out of the Monster Geographica books. Therefore, up to 50 % of the monsters in every Monster Geographica book are conversions of 3.0 monsters updated for a 3.5 game.
And lastly, we wanted to make Monster Geographica books affordable. We hope you
understand and agree with our no-internal-art policy that allows us to offer 200 monsters for $20 ($8 for PDF). And notice the spine? That’s a lay-flat binding that will hold up to the most dedicated use.
Monster Geographica: Underground is the first book in the line, gathering 200 monsters commonly found below the surface. The next book is Monster Geographica: Marsh and Aquatic, coming out November 2004, followed by Forest, Hills and Mountains, and Plains (Deserts and Tundra).
Due to its organization, Monster Geographica is an ideal monster supplement for random encounters, adventure building, and campaign design. Unlike other monster books, Monster Geographica organizes monsters by challenge rating. Building a CR 5 encounter? All CR 5 monsters are right next to each other; no need to flip back and forth between a CR table and the monsters’ stat blocks. Need a random encounter level 7? Again, all CR 7 monsters are right next to each other. Don’t see one you like? Flip to the CR 5 monsters and pick two.
We also include an alphabetical table of contents with a listing of creatures by type and subtype (also arranged by challenge rating), making Monster Geographica books easy to use from many different approaches. Listings by type and subtype allow you to search using a different set of parameters. Need a CR6 ooze? With Monster Geographica, you can reference the listing by type and know each monster’s CR without having to flip to the actual stat block.
We have many fond (and often bloody) memories of great 3.0 monsters, and we didn’t want to leave them out of the Monster Geographica books. Therefore, up to 50 % of the monsters in every Monster Geographica book are conversions of 3.0 monsters updated for a 3.5 game.
And lastly, we wanted to make Monster Geographica books affordable. We hope you
understand and agree with our no-internal-art policy that allows us to offer 200 monsters for $20 ($8 for PDF). And notice the spine? That’s a lay-flat binding that will hold up to the most dedicated use.
Monster Geographica: Underground is the first book in the line, gathering 200 monsters commonly found below the surface. The next book is Monster Geographica: Marsh and Aquatic, coming out November 2004, followed by Forest, Hills and Mountains, and Plains (Deserts and Tundra).