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Monster Manual IV, from Amazon.com
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<blockquote data-quote="Vocenoctum" data-source="post: 2942928" data-attributes="member: 2477"><p>I think MM4 is a great value in that regard. The new stuff is more of a kit format to make encounters easier on the fly. I don't use random encounter tables, and don't always have time to preplan every encounter out, this is a nice in between of "nothing" and "everything". An adventure being everything.</p><p></p><p>It's funny that folks call for adventures, then decry fleshed out encounters for some monsters.</p><p></p><p>Seriously, people who have never seen the book, or are judging by the art gallery are decrying the book from on high. This is exactly why the internet is not a good guage, because anybody is an instant authority. People can take up the cause to bash dragonspawn because the pictures look generic, but that doesn't mean their opinions are valid as anything useful.</p><p>Especially on ENworld, where everything WotC does is knocked and some third party put on a pedestal.</p><p></p><p></p><p>Sure, the DM can also come up with new monsters, making a book of monsters useless. Carried to the extreme, the DM can come up with everything, and doesn't even need Core rules. I know that's not what you mean, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's just one of those points that comes up in threads about products "the dm can do it himself" doesn't really apply to a book, since otherwise WotC would simply not publish anything. Same way saying "if you don't like it, don't buy it" misses the point of the complains sometimes.</p><p></p><p>Meanwhile, WotC has made it known in the past that folks wanted more, easier information. Hence why they're reintroducing adventures as well.</p><p></p><p></p><p></p><p>I agree, but assuming the Core gives you all that you need to design whatever you want, I don't see anything adverse about including more restrictive, premade stuff in expansions. In fact, I think that's what a lot of expansions ARE.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2942928, member: 2477"] I think MM4 is a great value in that regard. The new stuff is more of a kit format to make encounters easier on the fly. I don't use random encounter tables, and don't always have time to preplan every encounter out, this is a nice in between of "nothing" and "everything". An adventure being everything. It's funny that folks call for adventures, then decry fleshed out encounters for some monsters. Seriously, people who have never seen the book, or are judging by the art gallery are decrying the book from on high. This is exactly why the internet is not a good guage, because anybody is an instant authority. People can take up the cause to bash dragonspawn because the pictures look generic, but that doesn't mean their opinions are valid as anything useful. Especially on ENworld, where everything WotC does is knocked and some third party put on a pedestal. Sure, the DM can also come up with new monsters, making a book of monsters useless. Carried to the extreme, the DM can come up with everything, and doesn't even need Core rules. I know that's not what you mean, of course. :) It's just one of those points that comes up in threads about products "the dm can do it himself" doesn't really apply to a book, since otherwise WotC would simply not publish anything. Same way saying "if you don't like it, don't buy it" misses the point of the complains sometimes. Meanwhile, WotC has made it known in the past that folks wanted more, easier information. Hence why they're reintroducing adventures as well. I agree, but assuming the Core gives you all that you need to design whatever you want, I don't see anything adverse about including more restrictive, premade stuff in expansions. In fact, I think that's what a lot of expansions ARE. [/QUOTE]
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