DonTadow said:As far as envinorment, I've always hated that inclusion. I dont think I even used it. I dot nt think I"ve met a player who said "you can't use that monster in these lands". I'd rather have suggested things as opposed to making things like einvronement and treasure apart of the monster itself.
No Name said:I agree with the two amazon reviewers. It's not worth the money. Lots and lots of wasted pages. Githyanki with class levels. Gnolls with class levels. Ogres with class levels. Orcs with class levels. Why Wizards, why?
Yeah but can't you do that without hte training wheels? I mean 9 times out of 10 it looks like they just roll the environmental chart dice and put them there. They inclusion of them in the monster chart was pretty much useless.Vraille Darkfang said:Environment has a been a key factor in my games for over 10 years.
I build my random encounter charts based on environment.
I design my world based on the monsters' prefered environments.
If you are ignoring environments, you are ignoring a great way to bring life and detail to your campaign settings, as well as differentiate different areas within the world.
As well as potential plot hooks (Polar Bear on Deserted Tropical Island for example).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.