EricNoah said:
I think pre-statted humanoids are a great idea. Would be even better if they were in the original MM next to their main entries. And the easier the material is to pick up and play, the better in my opinion. Having some pre-built material doesn't stop you from using the tools provided to make other things for your game.
I'm very comfortable with pre-statted humanoids. It is the two half done books idea that bugs me.
In another thread it was pointed out that the Ogre Barbarian in the MM is precedent for this. I disagree that what amounts to a sidebar for a creature introduced in that book is precedent for spending a large portion of a new monster book on pre-existing monsters. But there is a bigger point in my mind.
I had forgotten that the Ogre barbarian was even there.
Why? Because an isolated example of an ogre barbarian 4 does not provide much overall value. I found it much more useful as an example of what WotC had in mind for advancing and gearing up characters. I don't find it useful as a stat-block for use in game because it is to specific.
I use classed creatures all the time. But the MM does not provide the specific cases that I need so I don't even think of it as a resource for that. Thus, even if I DID happen to want an ogre Barbarian 4 I'd be unlikely to recall that there is one there for me.
Now if I had a book with Ogre barbarians of every level 1 through 10, or just even levels or even every 3rd, then THAT would be a great resource in my mind. When I needed a creature with classes I'd go there first and see how close I could get and go from there.
THAT sounds like a great product.
It's like saying no one should publish campaign settings or adventure modules because any DM can do that.
I don't see anyone saying you shouldn't do it.
I do see people saying that a Monster Manual with them in it does not live up to their expectations. Like I said before, if Spell Compendium had been 1/2 feats, that would have been a disappointment.
On the one hand it is not arguable that the space dedicated to these class examples could have been used for other new monsters. So there is a certain negative built in right there.
Now add in that the classes monsters require me to build my game around them or gain no value from them and I don't see any way to not find that also a negative.
It is like an anti-synergy.
If you like the classed characters then wouldn't you like a book with a wide variety of them?
I certainly would.