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Monster Manual IV thoughts?
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<blockquote data-quote="satori01" data-source="post: 2973182" data-attributes="member: 7859"><p>Yep, theme goes a long way in adding enjoyment to a book.</p><p>What about the monsters make them more playable? I've grabbed monsters straight from the MM1 and so forth many a times and ran them fine. Nothing about MM IV strikes me as more playable, except for possibly the slightly expanded Treasure Section, and really beyond specifying certain items in a monsters possesion was not all that different than the treasure entry.</p><p></p><p>The Hostility to "Peanut Butter and Chocolate" is a bit odd to me. Maps to me, good challenging, not 20' x20' room, type maps are the hardest most time consuming things to make. So I never mind their inclusion into a product. I almost never use the maps as written, but they become a starting off point. A little mix and match I think can be a good thing. The FR book Faiths and Pantheons would be worthless to me if not for the sample and intresting temples layouts in the back.</p><p>I'm never going to use the stats for Torm. I'm never going to use the poorely designed PrCs. but I might use the map and encounters for a temple of Shar.</p><p></p><p>A sample map of a Beholder layer is not a bad thing in my book. I'd sacrifice the Phantom Fungus for a good Beholder lair Map in the MM1, even if I only used it once to great effect. A game aid that creates memories is better imho, than squeezing one extra random type monster. The problem of course is someone's trash is someone eles' treasure....though I hazard a guess very few people feel much of anything for the Phantom Fungus.</p></blockquote><p></p>
[QUOTE="satori01, post: 2973182, member: 7859"] Yep, theme goes a long way in adding enjoyment to a book. What about the monsters make them more playable? I've grabbed monsters straight from the MM1 and so forth many a times and ran them fine. Nothing about MM IV strikes me as more playable, except for possibly the slightly expanded Treasure Section, and really beyond specifying certain items in a monsters possesion was not all that different than the treasure entry. The Hostility to "Peanut Butter and Chocolate" is a bit odd to me. Maps to me, good challenging, not 20' x20' room, type maps are the hardest most time consuming things to make. So I never mind their inclusion into a product. I almost never use the maps as written, but they become a starting off point. A little mix and match I think can be a good thing. The FR book Faiths and Pantheons would be worthless to me if not for the sample and intresting temples layouts in the back. I'm never going to use the stats for Torm. I'm never going to use the poorely designed PrCs. but I might use the map and encounters for a temple of Shar. A sample map of a Beholder layer is not a bad thing in my book. I'd sacrifice the Phantom Fungus for a good Beholder lair Map in the MM1, even if I only used it once to great effect. A game aid that creates memories is better imho, than squeezing one extra random type monster. The problem of course is someone's trash is someone eles' treasure....though I hazard a guess very few people feel much of anything for the Phantom Fungus. [/QUOTE]
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