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Monster Manual IV thoughts?
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<blockquote data-quote="BryonD" data-source="post: 2973450" data-attributes="member: 957"><p>Me too. I'd certainly be quite interested in a useable set of statblocks.</p><p>I just don't see that, for me, this approach really makes them at all useable.</p><p></p><p>When this issue first came to light one of the contributers pointed to the Ogre Barbarian 4 as precedent. To me that just drove home how flawed this approach really is.</p><p>I don't think of a stat block for a single Ogre Barbarian 4 as a source for Ogre Barbarian stats. I also do not think of the MM as a source of customized stat blocks at all, even though there are quite a few scattered through it. They are all very specific and to me the greatest value in them was just as go-bys as to what WotC had in mind for ways to advance creatures.</p><p></p><p>But if I want an ogre barbarian for my game, I'm going to want whatever level fits right now, not whatever one level option WotC choose to provide me. So when I want an ogre barbarian I think, I need to stat it up. I do not think: I wonder if the exact statblock I need just happens to be in the MM. That is just not the type of resource the MM is and I do not even think of it that way.</p><p></p><p>If I had a book with a bunch of ogre barbarians at various levels and maybe even various concepts, then I would certainly think of that as a resource immediately. And when I need one, I would go there. It never even crosses my mind to look at the MM that way.</p><p></p><p>So a single example is worth far less than 1/10 the value of ten examples.</p><p></p><p>The same goes with a single drow ninja 4.</p><p></p><p>Make me a book full of stat blocks and I'm there.</p><p>Make me a book full of new monsters and I'm there.</p><p></p><p>Reduce the number of monsters in a monster book and replace it with single examples of advancements for pre-existing monsters and you have a case where the total is much less than the sum of its parts.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2973450, member: 957"] Me too. I'd certainly be quite interested in a useable set of statblocks. I just don't see that, for me, this approach really makes them at all useable. When this issue first came to light one of the contributers pointed to the Ogre Barbarian 4 as precedent. To me that just drove home how flawed this approach really is. I don't think of a stat block for a single Ogre Barbarian 4 as a source for Ogre Barbarian stats. I also do not think of the MM as a source of customized stat blocks at all, even though there are quite a few scattered through it. They are all very specific and to me the greatest value in them was just as go-bys as to what WotC had in mind for ways to advance creatures. But if I want an ogre barbarian for my game, I'm going to want whatever level fits right now, not whatever one level option WotC choose to provide me. So when I want an ogre barbarian I think, I need to stat it up. I do not think: I wonder if the exact statblock I need just happens to be in the MM. That is just not the type of resource the MM is and I do not even think of it that way. If I had a book with a bunch of ogre barbarians at various levels and maybe even various concepts, then I would certainly think of that as a resource immediately. And when I need one, I would go there. It never even crosses my mind to look at the MM that way. So a single example is worth far less than 1/10 the value of ten examples. The same goes with a single drow ninja 4. Make me a book full of stat blocks and I'm there. Make me a book full of new monsters and I'm there. Reduce the number of monsters in a monster book and replace it with single examples of advancements for pre-existing monsters and you have a case where the total is much less than the sum of its parts. [/QUOTE]
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