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Monster Manual IV thoughts?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2976484" data-attributes="member: 16989"><p>As I said before,</p><p></p><p>This can be this first in a great step forward (even great steps can start out as stumbles) or falling flat on its face.</p><p></p><p>I've begun to use the monsters. They work OK.</p><p></p><p>The new stat blocks, might, might work better for me if they tweak them a bit. The Old Ones (3.5) actually have all the info I need to plan, modify, and execute an encounter, even if the layout isn't the most logical of all designs. But, now that I've memorized it, it works fine.</p><p></p><p>The new layout could make things a lot easier to execute (provided I learn the new layout), but it makes it a pain in the butt to modify things quickly. I'm at the point now where all the aid in planning is really not needed, but even an old dog sees a new trick now and then.</p><p></p><p>I like the idea of classed monsters. The advanced versions (like the Nightmare) in the MM are really neat. I'd have loved a 6 page spread of different classed orcs, or 3-4 various Ogres.... In the Monster Manaul. If MM IV had original monsters, then showed 4-5 classed versions, I'd have no problems. As is, too much of MMIV seemed a Web Extra for the MM for my taste.</p><p></p><p>If you like monsters. If your players have every core monster memorized. If you like expand your variety. If you have 30-40 bucks left over in your gaming budget....</p><p></p><p>Pick up MMIV. You won't be dissapointed. You may not be thrilled, but not dissapointed.</p><p></p><p>Potential aplenty sits between those covers, but we aren't seeing it in this book.</p><p></p><p>I dub thee "AVERAGE".</p><p></p><p>The Kobold Cleric has spoken.</p><p></p><p>Thus it IS.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2976484, member: 16989"] As I said before, This can be this first in a great step forward (even great steps can start out as stumbles) or falling flat on its face. I've begun to use the monsters. They work OK. The new stat blocks, might, might work better for me if they tweak them a bit. The Old Ones (3.5) actually have all the info I need to plan, modify, and execute an encounter, even if the layout isn't the most logical of all designs. But, now that I've memorized it, it works fine. The new layout could make things a lot easier to execute (provided I learn the new layout), but it makes it a pain in the butt to modify things quickly. I'm at the point now where all the aid in planning is really not needed, but even an old dog sees a new trick now and then. I like the idea of classed monsters. The advanced versions (like the Nightmare) in the MM are really neat. I'd have loved a 6 page spread of different classed orcs, or 3-4 various Ogres.... In the Monster Manaul. If MM IV had original monsters, then showed 4-5 classed versions, I'd have no problems. As is, too much of MMIV seemed a Web Extra for the MM for my taste. If you like monsters. If your players have every core monster memorized. If you like expand your variety. If you have 30-40 bucks left over in your gaming budget.... Pick up MMIV. You won't be dissapointed. You may not be thrilled, but not dissapointed. Potential aplenty sits between those covers, but we aren't seeing it in this book. I dub thee "AVERAGE". The Kobold Cleric has spoken. Thus it IS. [/QUOTE]
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