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Monster Manual Previews Reveal New Empyrean, Half Dragon, Cyclops, and Animal Lords
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<blockquote data-quote="R_J_K75" data-source="post: 9554017" data-attributes="member: 6921294"><p>According to the stat block in the last video of the OP the character is stunned until the start of the Empyreans next turn. This means in that time they have the incapacitated condition, auto fail strength and dexterity saving throws, and attacks against them have advantage. Having a player stunned for ~one round isn't that big of a deal IMO. The effect only has a 10' range, so I'd rather see the players come up with other methods of fighting the Empyrean from a distance than just getting the option to negate the effect. </p><p></p><p>Fair enough and you might be right. I doubt we'll get any explanation as to why this was added to the game, and I'll try it out in good faith to see how it plays out, but I have a feeling it's not something I'll keep in my game but may house rule it at least.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9554017, member: 6921294"] According to the stat block in the last video of the OP the character is stunned until the start of the Empyreans next turn. This means in that time they have the incapacitated condition, auto fail strength and dexterity saving throws, and attacks against them have advantage. Having a player stunned for ~one round isn't that big of a deal IMO. The effect only has a 10' range, so I'd rather see the players come up with other methods of fighting the Empyrean from a distance than just getting the option to negate the effect. Fair enough and you might be right. I doubt we'll get any explanation as to why this was added to the game, and I'll try it out in good faith to see how it plays out, but I have a feeling it's not something I'll keep in my game but may house rule it at least. [/QUOTE]
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Monster Manual Previews Reveal New Empyrean, Half Dragon, Cyclops, and Animal Lords
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