reanjr
First Post
Whizbang Dustyboots said:More pre-statted NPCs? More maps? More monster prestige classes? More related spells?
Strangely enough, what I'd like to see is more monsters!!!
Whizbang Dustyboots said:More pre-statted NPCs? More maps? More monster prestige classes? More related spells?
Shade said:Absolutely, positively no MM creatures with class levels!
GrayLinnorm said:I would like to see a mix of new creatures and creatures from previous editions. I don't want to see monsters that are already in the Monster Manual.
BronzeGolem said:Pretend, for the most part, that Monster Manual IV never happened and work from there:
1) At a bare minimum, revise the new format so that it includes useful pieces of information like the HD breakdown, makes it more readable (and relatedly-easier to modify monsters with) instead of a visual fishing expedition, and doesn't take three times as much space.
2) A lot fewer classed monsters, and the classed monsters should be from the same Monster Manual, not previous Monster Manuals. 5% sounds about right.
3) Fewer variations on the same monster repeated throughout the book.
4) Take out the padding like the maps, enlarged treasure blocks, so on.
5) Add a section for DM's on how to figure out what a lore block ought to look like for a monster. Lore and ecology were two of the only good ideas MMIV had, and I'd like to see them retained.
6) On a more...intangible level, perhaps a greater or a bit upwards CR spread, with monsters that have more originality in their SA/SQ as well as their names (too many of them are fourword variedcombinations). Outstanding in their lack of being outstanding were the dragonspawn and the wizened elder.
7) Conversions of previous edition monsters, or inclusions of some of the monsters that've been converted from the Dragon magazines from previous editions.
8) Take out special qualities that actually make the monsters weaker...and do nothing else.
9) Make the monsters more 'friendly'/consistent with settings other than Faerun and Eberron. This is something that I think started in MMIII with a lot of the monsters being oriented along those lines, and continued in MMIV with some exceptions (such as the vitreous drinker and Vecna). I think that, to some extent, this has caused some major inconsistencies such as the massive loss of CR/power that happened to yugoloths in MMIII, or the relatively flavorless yugoloths in MMIV, or the demons that don't really 'fit' in the abyss.
And a lot of people who vehemently disagreed with me still agreed that WotC should do something to cut down prep time.
While we might not think that MM IV was the way to do it, at least there seems to be a definite response to what was being said here.
Hussar said:I would much, much rather have generic creatures that I can then template/class level/add equipment to to make a niche creature. Mearl's rework of the Ogre Mage points to this. I can now use the new Ogre Mage in pretty much any stock situation. If I want to use the new Ogre Mage as a puppet master creature, I can simply whack on some class levels and a few magic items and I'm golden.