my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
MM1 monsters always sucked. Expertise did not change that, except for making them marginally less grindy.my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
Oh gosh, no...my limited brain capacity is at critical mass
so...the player math is off, so they came out with expertise (? right?) to make it better/easier to hit....
then the monsters didn't do enough damage, so they had to "elevated".
I might be WAY off, but it almost sounds like they could have left both alone and been ok...
again, all this is realized in the upper paragon/epic tiers....right???
well, the reason I ask is it would seem if a player is hitting less often he is dealing less dmg/rd and apparently the monsters deal less dmg/rdOh gosh, no...
These are two separate issues that needed addressed. PCs didn't hit enough, and monsters didn't do enough damage. Neither of these negates the other, and both produce more interesting, more exciting fights.
Now, if WotC had increased PC chances to hit, and then increased monster AC, you'd be on to something. But these are not changes that contradict one another.
-O


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.