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Monster PC Int chart broken?
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<blockquote data-quote="Luke" data-source="post: 1257056" data-attributes="member: 602"><p>This refers to the 3.5 DMG on page 173, which shows you how to map standard 3d6 ability rolls to a standardized racial range.</p><p>These are the charts that compress the 3d6 dice roll range to appropriate numbers for low (less than 10) standard racial ability scores.</p><p></p><p><strong>The Game Theory</strong></p><p>The table works for the table relating to Str, Dex, Con, Wis and Cha.</p><p>Fundamentally, the average score on 3d6 is 10.5, which means that a roll of either 10 or 11 can be considered to be the average.</p><p>If you check across the [Str, Dex, Con, Wis, Cha] table, you'll see that in each case, either the roll of 10 or the 11 will map directly to the standard monster ability score. Life is good.</p><p></p><p><strong>The Problem</strong></p><p>On the Int table chart, unfortunately, a roll of either a 10 or 11 maps to the *same* result (ie. for a roll of 10 or 11, Std Racial Int of 4-5 always maps to 5, 6-7 always maps to 7 and 8-9 always maps to 9).</p><p>This means that for Int, you *cannot* roll an average roll (10 or 11), to achieve a Standard racial Int of either 4, 6 or 8!</p><p></p><p></p><p><strong> A Big Problem?</strong></p><p>For me, its a fundamentally important problem. Firstly, I'm a big believer in using a random 3d6 range for *all* creatures (NPCs and monsters), modified appropriately by their racial adjustments. I <strong>don't like </strong> using the vanilla cardboard cut-outs of the monster manual (where every creature of a particular race has the same abilities, weapons, armor etc). Further, I write RPG software that a character/monster generator built in (with equipment etc), so that I don't need to play the vanilla cut-outs.</p><p>Thats the second reason why this is important: Lots of people use this software, so I really need this facet of the program to be right.</p><p></p><p><strong>What to do?</strong></p><p>Any opinions?</p><p></p><p>- Is this an errata problem?</p><p></p><p>- Should I just amend the charts for my software to fix this? I hate doing anything unofficial, but if the rules are broken anyway (and the chart amendments would be reasonably slight)?</p></blockquote><p></p>
[QUOTE="Luke, post: 1257056, member: 602"] This refers to the 3.5 DMG on page 173, which shows you how to map standard 3d6 ability rolls to a standardized racial range. These are the charts that compress the 3d6 dice roll range to appropriate numbers for low (less than 10) standard racial ability scores. [b]The Game Theory[/b] The table works for the table relating to Str, Dex, Con, Wis and Cha. Fundamentally, the average score on 3d6 is 10.5, which means that a roll of either 10 or 11 can be considered to be the average. If you check across the [Str, Dex, Con, Wis, Cha] table, you'll see that in each case, either the roll of 10 or the 11 will map directly to the standard monster ability score. Life is good. [b]The Problem[/b] On the Int table chart, unfortunately, a roll of either a 10 or 11 maps to the *same* result (ie. for a roll of 10 or 11, Std Racial Int of 4-5 always maps to 5, 6-7 always maps to 7 and 8-9 always maps to 9). This means that for Int, you *cannot* roll an average roll (10 or 11), to achieve a Standard racial Int of either 4, 6 or 8! [b] A Big Problem?[/b] For me, its a fundamentally important problem. Firstly, I'm a big believer in using a random 3d6 range for *all* creatures (NPCs and monsters), modified appropriately by their racial adjustments. I [b]don't like [/b] using the vanilla cardboard cut-outs of the monster manual (where every creature of a particular race has the same abilities, weapons, armor etc). Further, I write RPG software that a character/monster generator built in (with equipment etc), so that I don't need to play the vanilla cut-outs. Thats the second reason why this is important: Lots of people use this software, so I really need this facet of the program to be right. [b]What to do?[/b] Any opinions? - Is this an errata problem? - Should I just amend the charts for my software to fix this? I hate doing anything unofficial, but if the rules are broken anyway (and the chart amendments would be reasonably slight)? [/QUOTE]
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Monster PC Int chart broken?
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