The Great Bear King
First Post
I need some help making and naming a few monster races. These are minor monsters. I just need help with fleshing out the details
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They are small cherry red furless, tailless rabbit like creatures with bright yellow eyes and fangs (that they almost never use for combat) that feed off of rotting meat, rotting plants, wood, and metal. They also can grow in size and strength when agitated, though for these monsters there is a fine line between agitation and abject fear.
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Small Sized Aberration
Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: -4
Constitution: +6 (Minimum 8)
Dexterity: +6 (Minimum 10)
Hit Dice: standard for class
Alignment: Usually Neutral Good
Racial Traits:
Other Races:
Favored Class: Rogue
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Krumm have pimply rotund bodies with human like limbs and working eyes that they carry in their two hands. When using their hands krumms will place their eyeballs in their mouths, with the pupils aimed outward so they can still see. They eat for the most part whatever we throw away. They also posses a horrendous stench which they use as a defense mechanism.
Krumm
Small Sized Aberration
Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: +4 (Minimum 8)
Constitution: +6 (Minimum 10)
Dexterity: -4
Hit Dice: standard for class
Alignment: Usually Chaotic Good
Racial Traits:
Other Races:
Favored Class: Fighter
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These are monster aristocrats often times given orders that are usually ignored. Some times trying to boss around ithlids. They have dual-colored serpentine bodies. They’re contortionists and have the ability to reach down in side their throats grab a hold of their intestines and pull them inside out, without injury. Often times, however they will send their servants to collect human toenail clippings, which some monsters see as a symbol of wealth. Their diet is the same as the previously mentioned monsters.
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Medium Sized Aberration
Intelligence: +4 (Minimum 10)
Wisdom: +2
Charisma: +4 (Minimum 10)
Strength: +0
Constitution: +0
Dexterity: +6 (Minimum 10)
Hit Dice: standard for class
Alignment: Usually Lawful Neutral
Racial Traits:
Other Races:
Favored Class: Aristocrat
---------------------
They are small cherry red furless, tailless rabbit like creatures with bright yellow eyes and fangs (that they almost never use for combat) that feed off of rotting meat, rotting plants, wood, and metal. They also can grow in size and strength when agitated, though for these monsters there is a fine line between agitation and abject fear.
--
Small Sized Aberration
Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: -4
Constitution: +6 (Minimum 8)
Dexterity: +6 (Minimum 10)
Hit Dice: standard for class
Alignment: Usually Neutral Good
Racial Traits:
Other Races:
Favored Class: Rogue
---------------------
Krumm have pimply rotund bodies with human like limbs and working eyes that they carry in their two hands. When using their hands krumms will place their eyeballs in their mouths, with the pupils aimed outward so they can still see. They eat for the most part whatever we throw away. They also posses a horrendous stench which they use as a defense mechanism.
Krumm
Small Sized Aberration
Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: +4 (Minimum 8)
Constitution: +6 (Minimum 10)
Dexterity: -4
Hit Dice: standard for class
Alignment: Usually Chaotic Good
Racial Traits:
Other Races:
Favored Class: Fighter
---------------------
These are monster aristocrats often times given orders that are usually ignored. Some times trying to boss around ithlids. They have dual-colored serpentine bodies. They’re contortionists and have the ability to reach down in side their throats grab a hold of their intestines and pull them inside out, without injury. Often times, however they will send their servants to collect human toenail clippings, which some monsters see as a symbol of wealth. Their diet is the same as the previously mentioned monsters.
--
Medium Sized Aberration
Intelligence: +4 (Minimum 10)
Wisdom: +2
Charisma: +4 (Minimum 10)
Strength: +0
Constitution: +0
Dexterity: +6 (Minimum 10)
Hit Dice: standard for class
Alignment: Usually Lawful Neutral
Racial Traits:
Other Races:
Favored Class: Aristocrat