Monster Races

I need some help making and naming a few monster races. These are minor monsters. I just need help with fleshing out the details

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They are small cherry red furless, tailless rabbit like creatures with bright yellow eyes and fangs (that they almost never use for combat) that feed off of rotting meat, rotting plants, wood, and metal. They also can grow in size and strength when agitated, though for these monsters there is a fine line between agitation and abject fear.

--
Small Sized Aberration

Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: -4
Constitution: +6 (Minimum 8)
Dexterity: +6 (Minimum 10)

Hit Dice: standard for class

Alignment: Usually Neutral Good

Racial Traits:

Other Races:

Favored Class: Rogue

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Krumm have pimply rotund bodies with human like limbs and working eyes that they carry in their two hands. When using their hands krumms will place their eyeballs in their mouths, with the pupils aimed outward so they can still see. They eat for the most part whatever we throw away. They also posses a horrendous stench which they use as a defense mechanism.

Krumm
Small Sized Aberration

Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: +4 (Minimum 8)
Constitution: +6 (Minimum 10)
Dexterity: -4

Hit Dice: standard for class

Alignment: Usually Chaotic Good

Racial Traits:

Other Races:

Favored Class: Fighter

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These are monster aristocrats often times given orders that are usually ignored. Some times trying to boss around ithlids. They have dual-colored serpentine bodies. They’re contortionists and have the ability to reach down in side their throats grab a hold of their intestines and pull them inside out, without injury. Often times, however they will send their servants to collect human toenail clippings, which some monsters see as a symbol of wealth. Their diet is the same as the previously mentioned monsters.

--
Medium Sized Aberration

Intelligence: +4 (Minimum 10)
Wisdom: +2
Charisma: +4 (Minimum 10)
Strength: +0
Constitution: +0
Dexterity: +6 (Minimum 10)

Hit Dice: standard for class

Alignment: Usually Lawful Neutral

Racial Traits:

Other Races:

Favored Class: Aristocrat
 

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Umm, what exactly is it you're looking for help with, besides naming two of them? Racial abilities besides the Str/Dex/Con/Int/Wis/Cha mods? Background/interaction details? Opinions on Level Adjustment or tweaking the stats? Etc.? Are they meant to be PC-usable races or just monsters that might be encountered?
 


Arkhandus said:
Umm, what exactly is it you're looking for help with, besides naming two of them? Racial abilities besides the Str/Dex/Con/Int/Wis/Cha mods? Background/interaction details? Opinions on Level Adjustment or tweaking the stats? Etc.? Are they meant to be PC-usable races or just monsters that might be encountered?

I need help with racial abilities, more background details, and opinions on Level Adjustment.
They're PC-usable, though humans tend fear these monsters. You may not want to use it in parties with humans (they'd get a long elves and other non-humans though :) ).
 

The Great Bear King said:
I need some help making and naming a few monster races. These are minor monsters. I just need help with fleshing out the details

Names Ickis,Oblina and Krumm

cast.jpg


so you want help with special abilities?

Oblina needs some kind of hide in plain sight ability

and Krumms stench is a poisonous gas causing nausea
 
Last edited:

Tonguez said:
Names Ickis,Krumm and Oblina

cast.jpg


so you want help with special abilities?

Oblina needs some kind of hide in plain sight ability

and Krumms stench is a poisonous gas causing nausea

Think you for knowing what I'm talking about. I also want help with racial abilities so thank you for that part too.
 

The Great Bear King said:
Think you for knowing what I'm talking about. I also want help with racial abilities so thank you for that part too.


I must admit that at first I thought you were entirely insane, but it was Krumm that gave it away - both the description and use of his name (I'm assuming Ickis and Krumm are male and Oblina female but who knows for sure).

I like the show although I never would have thought to convert the monsters to DnD stats - let me think a bit more and I'll see what I can come up with

- um I think my keyboard just winked at me aaaaaaaggghhhh!!!!!
 

I need a little more help. Krumm is both a racial name and an indivdual's name. Ickis and Oblinia are personal names.

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They are small cherry red furless, tailless rabbit like creatures with bright yellow eyes and fangs (that they almost never use for combat) that feed off of rotting meat, rotting plants, wood, and metal. They also can grow in size and strength when agitated, though for these monsters there is a fine line between agitation and abject fear.

--
Small Sized Aberration

Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: -4
Constitution: +6 (Minimum 8)
Dexterity: +6 (Minimum 10)

Hit Dice: standard for class

Alignment: Usually Neutral Good

Racial Traits: Enlarge Self; as Enlarge Person and Rage.

Other Races:

Favored Class: Rogue

Krumm

Krumm have pimply rotund bodies with human like limbs and working eyes that they carry in their two hands. When using their hands, krumms will place their eyeballs, with the pupils aimed outward so they can still see. They eat for the most part whatever we throw away. They also posses a horrendous stench which they use as a defense mechanism.

Krumm
Small Sized Aberration

Intelligence: +0
Wisdom: +0
Charisma: -4
Strength: +4 (Minimum 8)
Constitution: +6 (Minimum 10)
Dexterity: -4

Hit Dice: standard for class

Alignment: Usually Chaotic Good

Racial Traits: Stinking Cloud (Should it be at will?)

Other Races:

Favored Class: Fighter

---------------------

These are monster aristocrats often times given orders that are usually ignored. Some times trying to boss around ithlids. They have dual-colored serpentine bodies. They’re contortionists and have the ability to reach down in side their throats grab a hold of their lungs and pull them inside out, without injury. Often times, however they will send their servants to collect human toenail clippings, which some monsters see as a symbol of wealth. Their diet is the same as the previously mentioned monsters.

--
Medium Sized Aberration

Intelligence: +4 (Minimum 10)
Wisdom: +2
Charisma: +4 (Minimum 10)
Strength: +0
Constitution: +0
Dexterity: +6 (Minimum 10)

Hit Dice: standard for class

Alignment: Usually Lawful Neutral

Racial Traits: Hide in Plain Sight, Constriction (I need help figuring out the damage done), and Expose Lungs; effects are like the spell Fear against any creature that hasn’t seen you do that you before.

Other Races:

Favored Class: Aristocrat
 

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