Variation of a megasaur? Advice? Fixes? Suggestions?
Leviathan
Macro-Fine Magical Beast
Hit Dice: 160d10+2560+3,840+3 (8,003 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 240 ft. (48 squares), climb 240 ft., swim 240 ft.
Armor Class: 115 (-32 size, +147 natural), touch -22, flat-footed 115
Base Attack/Grapple: +160/+218
Attack: Bite +162 melee (10d10+51) or coil whip +162 melee (10d10+51)
Full Attack: Bite +162 melee (10d10+51), coil whip +162 melee (10d10+51), and tail sweep +162 melee (8d6+51)
Space/Reach: 320 ft./240 ft. or 160 ft./120 ft. (Coiled)
Special Attacks: Atomic breath, constrict 10d10+51, energy pulse, frightful presence, improved grab, swallow whole, tail sweep.
Special Qualities: Coiled form, damage reduction 80/ - , immunities, regeneration 80, resistances, slender form.
Saves: Fort +102, Ref +82, Will +57
Abilities: Str 79, Dex 11, Con 42, Int 4, Wis 18, Cha 18
Skills: Jump +55, Listen +31, Search +24, Spot +31, Survival +31, Swim +55.
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Clinging Breath, Combat Reflexes, Fling Enemy, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Multi-attack, Improved Natural Attack (bite, coil whip, constrict, and tail sweep), Improved Overrun, Improved Sunder, Multi-attack, Power Attack, Recover Breath (x4), Shockwave, Tail Sweep Knockdown, Toughness
Epic Feats: Dire Charge, Epic Fortitude, Improved Toughness (x24), Supreme Toughness
Environment: Any
Organization: Solitary
Challenge Rating: 90
Treasure: None
Alignment: Neutral
Advancement: 161-255 HD (Macro-Fine), 256-480 HD (Macro-Diminutive).
Effective Class Level: 160
A leviathan is 640 feet long, 80 ft. thick, and weighs 30 kilotons (60,000,000 pounds).
A leviathan never speaks, although it is capable of learning.
Combat
Atomic Breath (Su): A leviathan has one breath weapon a 1,920-ft. line of atomic energy. This breath weapon deals:
- Blast Wave (Force Damage): 320d4 force damage (avg. 960); Fortitude save for half damage (DC 106).
- Disintegration: 320d6 damage (avg. 960); Fortitude save (DC 106) negates.
- Heat (Fire Damage): 160d6 fire damage (avg. 640); Fortitude save for half damage (DC 106).
- Radiation (Poison Damage): 2d12 (avg. 13) points of ability damage to strength, dexterity and constitution.
- Wind: Target knocked back 1,600 ft.. Standing targets will take 160d6 damage the total damage is doubled if they strike a solid object, such as a wall or building. For every size category above
medium reduce the knock back and damage by half (so a Huge creature would only be knocked back 400 ft. and only take 40d6 damage). For every size category smaller than Medium double the
damage. Creatures in flight only take one quarter damage if blown backwards unless they strike something solid in which case they take normal damage.
There is a 1d4-4 round delay between each use of this breath weapon. The save DCs are Constitution based.
Coiled Form (Ex): A leviathan can make itself smaller by coiling itself into a smaller space. This reduces it's effective size in combat by one size category. This does not change it's ability scores or reduce it's beneficial size modifiers. This only reduces it's detrimental size modifiers. Although it's space and reach while coiled are included in the statistics above, the other variables of this maneuver are not included in the statistics above.
Constrict (Ex): A leviathan, on a successful grapple check, deals 10d10+51 points of damage.
Energy Pulse (Su): A leviathan can generate a 480-ft. radius wave of atomic energy, dealing 40d20 force damage (Average 420). Fortitude save for half damage: DC 106.
Frightful Presence (Su): A leviathan can inspire terror by charging or attacking. Affected creatures must succeed on a DC 94 Will save or become shaken, remaining in that condition as long as they remain within sight of the leviathan. The save DC is Charisma-based.
Improved Grab (Ex): A leviathan must hit an opponent up to one size smaller with it's bite attack or coil whip attack to use this ability. It can then start a grapple check as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to constrict or swallow the foe whole in the following round.
Immunities (Ex): A leviathan is immune to ability damage, disease, energy drain, and poison.
Resistance (Ex): A leviathan has resistance to acid 80, cold 80, electricity 80, and fire 80.
Swallow Whole (Ex): A leviathan can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+17 points of crushing damage plus 4d8+7 points of acid damage per round from the leviathan's digestive juices. A swallowed creature can cut its way out by dealing 100 points of damage to the leviathan's digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A leviathan's gullet can hold 1 Gargantuan, 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Tail Sweep (Ex): A leviathan’s tail sweep affects all targets within a semi-circular area.
Leviathan
Macro-Fine Magical Beast
Hit Dice: 160d10+2560+3,840+3 (8,003 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 240 ft. (48 squares), climb 240 ft., swim 240 ft.
Armor Class: 115 (-32 size, +147 natural), touch -22, flat-footed 115
Base Attack/Grapple: +160/+218
Attack: Bite +162 melee (10d10+51) or coil whip +162 melee (10d10+51)
Full Attack: Bite +162 melee (10d10+51), coil whip +162 melee (10d10+51), and tail sweep +162 melee (8d6+51)
Space/Reach: 320 ft./240 ft. or 160 ft./120 ft. (Coiled)
Special Attacks: Atomic breath, constrict 10d10+51, energy pulse, frightful presence, improved grab, swallow whole, tail sweep.
Special Qualities: Coiled form, damage reduction 80/ - , immunities, regeneration 80, resistances, slender form.
Saves: Fort +102, Ref +82, Will +57
Abilities: Str 79, Dex 11, Con 42, Int 4, Wis 18, Cha 18
Skills: Jump +55, Listen +31, Search +24, Spot +31, Survival +31, Swim +55.
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Clinging Breath, Combat Reflexes, Fling Enemy, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Multi-attack, Improved Natural Attack (bite, coil whip, constrict, and tail sweep), Improved Overrun, Improved Sunder, Multi-attack, Power Attack, Recover Breath (x4), Shockwave, Tail Sweep Knockdown, Toughness
Epic Feats: Dire Charge, Epic Fortitude, Improved Toughness (x24), Supreme Toughness
Environment: Any
Organization: Solitary
Challenge Rating: 90
Treasure: None
Alignment: Neutral
Advancement: 161-255 HD (Macro-Fine), 256-480 HD (Macro-Diminutive).
Effective Class Level: 160
A leviathan is 640 feet long, 80 ft. thick, and weighs 30 kilotons (60,000,000 pounds).
A leviathan never speaks, although it is capable of learning.
Combat
Atomic Breath (Su): A leviathan has one breath weapon a 1,920-ft. line of atomic energy. This breath weapon deals:
- Blast Wave (Force Damage): 320d4 force damage (avg. 960); Fortitude save for half damage (DC 106).
- Disintegration: 320d6 damage (avg. 960); Fortitude save (DC 106) negates.
- Heat (Fire Damage): 160d6 fire damage (avg. 640); Fortitude save for half damage (DC 106).
- Radiation (Poison Damage): 2d12 (avg. 13) points of ability damage to strength, dexterity and constitution.
- Wind: Target knocked back 1,600 ft.. Standing targets will take 160d6 damage the total damage is doubled if they strike a solid object, such as a wall or building. For every size category above
medium reduce the knock back and damage by half (so a Huge creature would only be knocked back 400 ft. and only take 40d6 damage). For every size category smaller than Medium double the
damage. Creatures in flight only take one quarter damage if blown backwards unless they strike something solid in which case they take normal damage.
There is a 1d4-4 round delay between each use of this breath weapon. The save DCs are Constitution based.
Coiled Form (Ex): A leviathan can make itself smaller by coiling itself into a smaller space. This reduces it's effective size in combat by one size category. This does not change it's ability scores or reduce it's beneficial size modifiers. This only reduces it's detrimental size modifiers. Although it's space and reach while coiled are included in the statistics above, the other variables of this maneuver are not included in the statistics above.
Constrict (Ex): A leviathan, on a successful grapple check, deals 10d10+51 points of damage.
Energy Pulse (Su): A leviathan can generate a 480-ft. radius wave of atomic energy, dealing 40d20 force damage (Average 420). Fortitude save for half damage: DC 106.
Frightful Presence (Su): A leviathan can inspire terror by charging or attacking. Affected creatures must succeed on a DC 94 Will save or become shaken, remaining in that condition as long as they remain within sight of the leviathan. The save DC is Charisma-based.
Improved Grab (Ex): A leviathan must hit an opponent up to one size smaller with it's bite attack or coil whip attack to use this ability. It can then start a grapple check as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to constrict or swallow the foe whole in the following round.
Immunities (Ex): A leviathan is immune to ability damage, disease, energy drain, and poison.
Resistance (Ex): A leviathan has resistance to acid 80, cold 80, electricity 80, and fire 80.
Swallow Whole (Ex): A leviathan can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+17 points of crushing damage plus 4d8+7 points of acid damage per round from the leviathan's digestive juices. A swallowed creature can cut its way out by dealing 100 points of damage to the leviathan's digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A leviathan's gullet can hold 1 Gargantuan, 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Tail Sweep (Ex): A leviathan’s tail sweep affects all targets within a semi-circular area.
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