Scholar & Brutalman
First Post
Baby Samurai said:Yeah, so maybe elves will be Medium Humanoid (Fey), or Medium Fey Humanoid (Elf).
My guess would be Medium Living Humanoid (Fey).
Baby Samurai said:Yeah, so maybe elves will be Medium Humanoid (Fey), or Medium Fey Humanoid (Elf).
Scholar & Brutalman said:My guess would be Medium Living Humanoid (Fey).
It's necessary to specifically target them, and to have rules for them.Danzauker said:I think we'll see a 2metabolism" entry only of it's strictly necessary, i.e. an elf will be prolly just a Medium Humanoid (Fey) or something like that, while a golem will be a Large Construct Humanoid.
I see no reason to complicate things more than necessary.
Baby Samurai said:Exactly, should a warlike race of Fey automatically have 1/2 BAB and a crap Fort save just by virtue of being "Fey"?
Plane Sailing said:Equally there were bizarre monster creation decisions where the designers deliberately put the monster in the 'wrong' type so that it got better BAB, for instance. (War Troll, I'm looking at you)
Anthtriel said:It's necessary to specifically target them, and to have rules for them.
For example, I suspect there will be Death Effects that only target living beings, and rules for eating, sleeping and breathing will probably be tied to living beings as well.
There are going to be breathing, eating and sleeping rules, player characters need them. So somewhere in the rules you will have a section that reads: "Breathing: All [x] need to breathe. If they don't have access to air, they ..."Danzauker said:You don't need a label to tell you EVERYTHING about EVERY creature!!
Descriptions are shorter and clearer if they work by inclusion instead of exclusion. "It works against everything except: ..." is longer then "It works on: ..."The rule for Death effects could just go: "If it's not Undead, Construct, Whatchamacallit, then it's a living creature and can be targeted by this kind of effects", like it'a always been.