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Monsters are more than their stats

MerricB

Eternal Optimist
Supporter
In 4e, if the DM wants to have a succubus have the king under her control and rule the kingdom through proxy, the DM can do so, without needing the monster's statblock in the Monster Manual to back up that decision.

From what I can see of 4e, this is a huge shift from earlier thinking of D&D (especially 3e), where every little ability of a monster would have to be listed or it didn't exist. The primary purpose of the 4e rules and monster descriptions is to resolve challenges (primarily combats) with the PCs. What happens with NPCs offscreen is entirely up to the DM.

Dealing with situations like "how do we break the king out of the succubus's charm?" is in the province of the DM's invention. This is an adventure hook, that might lead to an epic quest ("You must find the lost Mirror of Pelor and show the king the succubus's reflection in it!") or a simple combat ("Kill the succubus. That'll work!"). It doesn't need to be detailed explicitly, although pointers might be given in the abilities or descriptive text.

Why have rules, then? For those face-to-face situations where hard-and-fast rules (for combat, especially) are required. However, you only need rules for those situations, not everything that doesn't concern the PCs... or that is part of setting up unique challenges for an adventure in any case.

At least, that's my impression of 4e. What do you think?

Cheers!
 

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Roger

First Post
MerricB said:
In 4e, if the DM wants to have a succubus have the king under her control and rule the kingdom through proxy, the DM can do so, without needing the monster's statblock in the Monster Manual to back up that decision.

Sure! But why stop with a succubus? A sexy kobold, a particularly-eloquent gelatinous cube, a defoliated dryad... anyone could be controlling the king! The future is wide open.



Cheers,
Roger
 


pawsplay

Hero
I think it's a problematic approach. What happens when the PCs try to blackmail the succubus into using her powers in a different way? However you set it up, the succubus's ability must have rules. Perhaps they will be part of the adventure rather than the succubus, but that's a textual design design, not a paradigm shift.
 

Cadfan

First Post
This is how lots of DMs have been playing the game for years.

Which, of course, is the conclusive answer to pawsplay's objection.
 

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