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Monsters are more than their stats
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<blockquote data-quote="MerricB" data-source="post: 4175049" data-attributes="member: 3586"><p>A note:</p><p></p><p>Where the succubus's "Seduce Mortal" 'power' may previously have come under basic creature/encounter rule mechanics, my impression is that in 4e that the handling of it is now moved into the field of Adventure Design.</p><p></p><p>Consider any epic adventure (Age of Worms comes to mind), and you'll find any number of invented elements that aren't strictly by the rulebooks. Why does Kyuss get weaker when you get various items/slay servants/destroy artifacts? Because it's part of the adventure as designed by the DM/author.</p><p></p><p>This is no different to a succubus seducing a king.</p><p></p><p>4e merely recognises that certain elements need to be left open for the DM to determine himself within the structure of the adventure; I hope that the DMG will have enough suggested "hoops" for adventure creation.</p></blockquote><p></p>
[QUOTE="MerricB, post: 4175049, member: 3586"] A note: Where the succubus's "Seduce Mortal" 'power' may previously have come under basic creature/encounter rule mechanics, my impression is that in 4e that the handling of it is now moved into the field of Adventure Design. Consider any epic adventure (Age of Worms comes to mind), and you'll find any number of invented elements that aren't strictly by the rulebooks. Why does Kyuss get weaker when you get various items/slay servants/destroy artifacts? Because it's part of the adventure as designed by the DM/author. This is no different to a succubus seducing a king. 4e merely recognises that certain elements need to be left open for the DM to determine himself within the structure of the adventure; I hope that the DMG will have enough suggested "hoops" for adventure creation. [/QUOTE]
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Monsters are more than their stats
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