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Monsters are more than their stats
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<blockquote data-quote="ShockMeSane" data-source="post: 4175053" data-attributes="member: 64606"><p>Honestly I think we are really close to being on the same page. I love things like story hooks and descriptive options! The more the merrier, because they evoke imagination. What I don't need to know is that a Succubus has a long-term Domination Ritual that requires 3 drops of blood and a piece of the victims hair and a 3 hour ritual which allows a +14 vs Will check every 1d4+2 days (wild example with no basis in fact, but you cannot deny 3.x was riddled with that kind of info) to break free. My complaint was that the DM could easily play it as written, perhaps the Succubus can simply kiss their victim once per day to keep them under a mild charm, and use their seductive properties and ability to become whatever is most attractive to their victim to keep him in their sway. However, if you want YOUR succubus to have a long-term domination effect, whatever it may be with whatever counters you think appropriate as a DM, this is a really easy thing to do, and I feel I've given plenty of examples without putting much thought forward about how to do it.</p><p></p><p>That being said, I want to clarify that I am the first DM to the front-line when a player comes up with a cool solution to any problem that I hadn't predicted. Some of my best games ever have happened because of stuff like that!</p><p></p><p>I guess ultimately all I'm saying is that we only saw the stat-block for the Succubus (or whatever monster). If there is no flavor text whatsoever for creatures in 4ED, I will be right up in arms with ya. The main thing I need from the MM is combat stats, but very close behind in importance are the flavor text blocks. Because you are right, if I was a new DM, who had never played D&D and all I had to create encounters with were the tiny statblocks we have seen, I might be a bit overwhelmed at how to develop a demon with a charming kiss and short-term dominate ability into a heroic-tier endvillain.</p><p></p><p>Even leaving the whole creative-spark out of it, there are plenty of monsters even the most creative DM might want to use in prior editions of D&D just because they are so darn cool!</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4175053, member: 64606"] Honestly I think we are really close to being on the same page. I love things like story hooks and descriptive options! The more the merrier, because they evoke imagination. What I don't need to know is that a Succubus has a long-term Domination Ritual that requires 3 drops of blood and a piece of the victims hair and a 3 hour ritual which allows a +14 vs Will check every 1d4+2 days (wild example with no basis in fact, but you cannot deny 3.x was riddled with that kind of info) to break free. My complaint was that the DM could easily play it as written, perhaps the Succubus can simply kiss their victim once per day to keep them under a mild charm, and use their seductive properties and ability to become whatever is most attractive to their victim to keep him in their sway. However, if you want YOUR succubus to have a long-term domination effect, whatever it may be with whatever counters you think appropriate as a DM, this is a really easy thing to do, and I feel I've given plenty of examples without putting much thought forward about how to do it. That being said, I want to clarify that I am the first DM to the front-line when a player comes up with a cool solution to any problem that I hadn't predicted. Some of my best games ever have happened because of stuff like that! I guess ultimately all I'm saying is that we only saw the stat-block for the Succubus (or whatever monster). If there is no flavor text whatsoever for creatures in 4ED, I will be right up in arms with ya. The main thing I need from the MM is combat stats, but very close behind in importance are the flavor text blocks. Because you are right, if I was a new DM, who had never played D&D and all I had to create encounters with were the tiny statblocks we have seen, I might be a bit overwhelmed at how to develop a demon with a charming kiss and short-term dominate ability into a heroic-tier endvillain. Even leaving the whole creative-spark out of it, there are plenty of monsters even the most creative DM might want to use in prior editions of D&D just because they are so darn cool! [/QUOTE]
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