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Monsters are more than their stats
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<blockquote data-quote="Mort" data-source="post: 4175223" data-attributes="member: 762"><p>If you don't like something, that's fine, but why put deliberately blatantly false statements out there? Even from the little we've seen, the 4e designers have put more thought into out of combat concepts than core 3e. </p><p></p><p>Two obvious examples:</p><p></p><p>1) rituals - the separating of magic as it seems so far is a clear nod that not only combat matters - Keith Baker has stated magewright's in ebberron actually have an elegant mechanic to use as opposed to the tacked on 3e feel (heavily paraphrased but the point is valid</p><p></p><p>2) The skill resolution mechanic - even the small amount presented (as in escape from Sembia) shows very clear thought toward out of combat skill resolution. Yes, you could do something similar with 3e - but here it seems it will be codified in the rules.</p><p></p><p>Not to mention the heavily touted (but not yet seen) social mechanic.</p><p></p><p>All in all your post just rings completely false.</p></blockquote><p></p>
[QUOTE="Mort, post: 4175223, member: 762"] If you don't like something, that's fine, but why put deliberately blatantly false statements out there? Even from the little we've seen, the 4e designers have put more thought into out of combat concepts than core 3e. Two obvious examples: 1) rituals - the separating of magic as it seems so far is a clear nod that not only combat matters - Keith Baker has stated magewright's in ebberron actually have an elegant mechanic to use as opposed to the tacked on 3e feel (heavily paraphrased but the point is valid 2) The skill resolution mechanic - even the small amount presented (as in escape from Sembia) shows very clear thought toward out of combat skill resolution. Yes, you could do something similar with 3e - but here it seems it will be codified in the rules. Not to mention the heavily touted (but not yet seen) social mechanic. All in all your post just rings completely false. [/QUOTE]
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Monsters are more than their stats
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