Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters are more than their stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4175446" data-attributes="member: 710"><p>I think I rather try out 4E first. What you're describing has little to do with what most of us are interested. We want rule for "things" - like for combat, for social interaction, and such stuff. </p><p></p><p>We don't need rules for "plot-device" magic. </p><p></p><p></p><p></p><p>This is what the excerpt tells us on the Succubus.</p><p></p><p>So they use seduction and betrayal. They typically don't seem to rely on magic. Probably because they want your soul, and it's a lot more rewarding to get it through seduction and betrayal then by simply snipping a finger. </p><p>Though in this case, there is also some crunch that gives us more. Succubi might use their Charm Kiss to do some work for them, but most likely after they have already "performed" their seduction. And once they get to the betrayal part, there is nothing our dear king can do against the Succubus (for 24 hours).</p><p></p><p></p><p>The raw statement gives you the plot hook. "How about a king controlled by a Succubus?" Questions coming up: "How does the Succubus do it?" and "What can the PCs do about it?" But the more important question is "How can the whole thing be made interesting?" If you just use Charm Person from the Succubus stat block, the solution is a little... bland. A dispel magic later, and the Charm wears off. If you had something more interesting to counter, this part could be a lot more entertaining - imagine a skill challenge to speak to the King in the first place, and a second skill challenge to complete the counter-ritual - the Wizard is mumbling arcane formulas, while the Rogue is busy talking with the King so he doesn't go away, the Cleric holding the Succubus at bay, and the Fighter talking down the guards. </p><p></p><p>And to your last question - I don't know what we'll spend our 70 Bucks (or rather 60 €uro in my case) for. I have an inkling of what it is, and pictures might be part of it. I don't expect to see a lot of blank pages, and instead predict a lot of crunch and fluff that will make for a good game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4175446, member: 710"] I think I rather try out 4E first. What you're describing has little to do with what most of us are interested. We want rule for "things" - like for combat, for social interaction, and such stuff. We don't need rules for "plot-device" magic. This is what the excerpt tells us on the Succubus. So they use seduction and betrayal. They typically don't seem to rely on magic. Probably because they want your soul, and it's a lot more rewarding to get it through seduction and betrayal then by simply snipping a finger. Though in this case, there is also some crunch that gives us more. Succubi might use their Charm Kiss to do some work for them, but most likely after they have already "performed" their seduction. And once they get to the betrayal part, there is nothing our dear king can do against the Succubus (for 24 hours). The raw statement gives you the plot hook. "How about a king controlled by a Succubus?" Questions coming up: "How does the Succubus do it?" and "What can the PCs do about it?" But the more important question is "How can the whole thing be made interesting?" If you just use Charm Person from the Succubus stat block, the solution is a little... bland. A dispel magic later, and the Charm wears off. If you had something more interesting to counter, this part could be a lot more entertaining - imagine a skill challenge to speak to the King in the first place, and a second skill challenge to complete the counter-ritual - the Wizard is mumbling arcane formulas, while the Rogue is busy talking with the King so he doesn't go away, the Cleric holding the Succubus at bay, and the Fighter talking down the guards. And to your last question - I don't know what we'll spend our 70 Bucks (or rather 60 €uro in my case) for. I have an inkling of what it is, and pictures might be part of it. I don't expect to see a lot of blank pages, and instead predict a lot of crunch and fluff that will make for a good game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters are more than their stats
Top