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Monsters are more than their stats
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4175451" data-attributes="member: 57974"><p>Well, considering that the minute description of the planes that was given in the Nine Hells fluff was vastly inspirational to me -- and I'm someone who's a fanatic for making stuff up -- shows that they've given some concrete proof of at a minimum inspirational background. Just the fact that individual planes aren't necessarily infinite any more is a very strong and concrete aid to storytelling.</p><p></p><p>The change of the Astral Plane's fluff to a sea-like setting is one example of constructive fluff, IMO -- the type of background stuff you're looking for. Before, it was basically a big nothingness, so all you could have happen there was, "you drift for a while looking at the pretty lights and then find a color pool that takes you where you want to go."</p><p></p><p>Now you can have an astral ship, hung with medallions to ward off evil and scorched by ancient elemental blasts, its sails held out by the bones of dragons made into spars, and the winds of a thousand worlds whispering in its rigging to bring echoes of places far away and distant in time to your ears, sailing through an 'ocean' far wilder and stranger than any earthly sea. Another ship appears -- is it a band of otherworldly pirates, the deadly outcast of many planes and worlds? Or will its crew bring you tidings of astral juggernauts haunting the astral river you were planning on navigating to your destination, requiring you to take another route through strange and uncharted pathways? </p><p></p><p>So, I wouldn't give up on the monsters just yet. The entries we've seen so far remind me of the entries in the SRD -- stripped down to the plain stats. I agree it's a mistake to assume there's more, because there may not be. But if you looked at the SRD stats, 3rd edition would look pretty fluff-poor, too.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4175451, member: 57974"] Well, considering that the minute description of the planes that was given in the Nine Hells fluff was vastly inspirational to me -- and I'm someone who's a fanatic for making stuff up -- shows that they've given some concrete proof of at a minimum inspirational background. Just the fact that individual planes aren't necessarily infinite any more is a very strong and concrete aid to storytelling. The change of the Astral Plane's fluff to a sea-like setting is one example of constructive fluff, IMO -- the type of background stuff you're looking for. Before, it was basically a big nothingness, so all you could have happen there was, "you drift for a while looking at the pretty lights and then find a color pool that takes you where you want to go." Now you can have an astral ship, hung with medallions to ward off evil and scorched by ancient elemental blasts, its sails held out by the bones of dragons made into spars, and the winds of a thousand worlds whispering in its rigging to bring echoes of places far away and distant in time to your ears, sailing through an 'ocean' far wilder and stranger than any earthly sea. Another ship appears -- is it a band of otherworldly pirates, the deadly outcast of many planes and worlds? Or will its crew bring you tidings of astral juggernauts haunting the astral river you were planning on navigating to your destination, requiring you to take another route through strange and uncharted pathways? So, I wouldn't give up on the monsters just yet. The entries we've seen so far remind me of the entries in the SRD -- stripped down to the plain stats. I agree it's a mistake to assume there's more, because there may not be. But if you looked at the SRD stats, 3rd edition would look pretty fluff-poor, too. [/QUOTE]
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