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Monsters are more than their stats
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<blockquote data-quote="Wiman" data-source="post: 4175452" data-attributes="member: 61261"><p>I personally want more monsters in the monster manual for my money (multiple varients of the same monster arguement aside because it dosn't belong in this thread), anyone who states that they want all the "fluff" content on how combat abilities work out of combat and also say they want their money's worth is in my mind not looking at this from the correct point of view. To allow the fluff content (which may or may not be in the MM) enough room to spell out exact rules on a charming kiss or a vampires ability to punt out minions like bunnies mating (interesting and useful enough) means they would have to have equivalent fluff on explaining a goblin's mating rate, or why hobgoblin warcasters have a link with electricity spells....not that interesting or useful to me personally but still <strong>someone</strong> out there might want to know and might drag out the "for my money's arguement". I'm happy with more monsters especially in the first installment of the monster manual for fourth edition, for my money if I wanted exact specification on a group of monsters that would be extra as it is my interest (not every gamers) to look at the equivalent of a slayers guide to <insert monster> 4th edition.</p><p></p><p>To be fair it dosn't hurt to have more information concerning abiltities, but required to make a game fun or easy to run.....any DM who says they don't have time to make up a little fluff in 4th edition, well I guess they didn't have time to make up the creatures and encounters in 3rd either....maybe it's time to give a player of yours who does have time a swing at the DM position.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4175452, member: 61261"] I personally want more monsters in the monster manual for my money (multiple varients of the same monster arguement aside because it dosn't belong in this thread), anyone who states that they want all the "fluff" content on how combat abilities work out of combat and also say they want their money's worth is in my mind not looking at this from the correct point of view. To allow the fluff content (which may or may not be in the MM) enough room to spell out exact rules on a charming kiss or a vampires ability to punt out minions like bunnies mating (interesting and useful enough) means they would have to have equivalent fluff on explaining a goblin's mating rate, or why hobgoblin warcasters have a link with electricity spells....not that interesting or useful to me personally but still [B]someone[/B] out there might want to know and might drag out the "for my money's arguement". I'm happy with more monsters especially in the first installment of the monster manual for fourth edition, for my money if I wanted exact specification on a group of monsters that would be extra as it is my interest (not every gamers) to look at the equivalent of a slayers guide to <insert monster> 4th edition. To be fair it dosn't hurt to have more information concerning abiltities, but required to make a game fun or easy to run.....any DM who says they don't have time to make up a little fluff in 4th edition, well I guess they didn't have time to make up the creatures and encounters in 3rd either....maybe it's time to give a player of yours who does have time a swing at the DM position. [/QUOTE]
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Monsters are more than their stats
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