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Monsters are more than their stats
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<blockquote data-quote="Mort" data-source="post: 4175473" data-attributes="member: 762"><p>Various playtesters and other WoTC people have stated that there is a baseline off of which mechanics are based and that the DMG provides lots of guidelines on how to adapt that baseline in many situations. It may be a good idea to actually look at the rules before calling them all liars.</p><p></p><p></p><p></p><p></p><p>It's overbroad not boring - boring is giving 1 and only 1 way for something to work. Again I'm willing to at least look at the rules before panning the game re: a mechanic we have yet to be shown</p><p></p><p></p><p></p><p>Again giving only one way for something to work also has many problems.</p><p></p><p></p><p></p><p>I disagree - the raw general statement "X controls things through charm" explains the shtick the rest are just details that can be filled in at need (and I'm at least willing to see how if/how they fill in the details before complaining about it).</p><p></p><p></p><p></p><p>As noted earlier, you seem to be willfully ignoring the statements of several people "in the know," specifically about non-combat support etc. It's one thing to say "X sucks"; it's another entirely to say "X sucks," have someone respond "we've addressed X better in this edition but haven't shown it yet" and then keep saying "X sucks." Why keep complaining until you can actually judge (It's usually more persuasive to say "I've tried X and it sucks," than "I've never tried X but know it will suck.")</p></blockquote><p></p>
[QUOTE="Mort, post: 4175473, member: 762"] Various playtesters and other WoTC people have stated that there is a baseline off of which mechanics are based and that the DMG provides lots of guidelines on how to adapt that baseline in many situations. It may be a good idea to actually look at the rules before calling them all liars. It's overbroad not boring - boring is giving 1 and only 1 way for something to work. Again I'm willing to at least look at the rules before panning the game re: a mechanic we have yet to be shown Again giving only one way for something to work also has many problems. I disagree - the raw general statement "X controls things through charm" explains the shtick the rest are just details that can be filled in at need (and I'm at least willing to see how if/how they fill in the details before complaining about it). As noted earlier, you seem to be willfully ignoring the statements of several people "in the know," specifically about non-combat support etc. It's one thing to say "X sucks"; it's another entirely to say "X sucks," have someone respond "we've addressed X better in this edition but haven't shown it yet" and then keep saying "X sucks." Why keep complaining until you can actually judge (It's usually more persuasive to say "I've tried X and it sucks," than "I've never tried X but know it will suck.") [/QUOTE]
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Monsters are more than their stats
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