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General Tabletop Discussion
*Pathfinder & Starfinder
Monsters are more than their stats
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<blockquote data-quote="WalterKovacs" data-source="post: 4175551" data-attributes="member: 63763"><p>I'm guessing the DMG will be a good source of fluff. The Monster Manual will be the "go to place" for combat encounters. The monsters are statted to have a short life span, unlike the players. Their abilities are made to reflect that they'll rarely have more than one fight, so they don't have daily powers, or tons of healing surges, etc.</p><p></p><p>The day to day rituals of a monster are only necessary when they suddenly become not just an NPC ... but a RECURRING NPC. A recurring NPC is capable of much more than the average monster, if only because it gets to exist outside of combat for more than a few moments. </p><p></p><p>I would guess that the DMG would have a nice section on using monsters as NPCs [there are really three types of characters in the game, PCs, Monsters and NPCs, one has a mixture of abilities, one has combat abilities, and the other has non-combat abilities] and perhaps has appropriate rules for doing so. As we've seen from the templates, it's not possibe to easily take a monster and turn it into a PC, and adding class levels onto a monster is apparently different than just adding class levels to a normal character. Converting a monster to a functional out of combat NPC is either a section in the Monster Manual, or in the DMG ... to have to wedge that into the monster stat blot would require a lot of extra space, especially if it is redundant. Not to mention, while you'll want to have some monster NPCs ... 90% of the time, you are cracking open the monster manual to determine who gets to die at the hands of the PCs today, not who is going to be the central plot hook of the next adventure.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4175551, member: 63763"] I'm guessing the DMG will be a good source of fluff. The Monster Manual will be the "go to place" for combat encounters. The monsters are statted to have a short life span, unlike the players. Their abilities are made to reflect that they'll rarely have more than one fight, so they don't have daily powers, or tons of healing surges, etc. The day to day rituals of a monster are only necessary when they suddenly become not just an NPC ... but a RECURRING NPC. A recurring NPC is capable of much more than the average monster, if only because it gets to exist outside of combat for more than a few moments. I would guess that the DMG would have a nice section on using monsters as NPCs [there are really three types of characters in the game, PCs, Monsters and NPCs, one has a mixture of abilities, one has combat abilities, and the other has non-combat abilities] and perhaps has appropriate rules for doing so. As we've seen from the templates, it's not possibe to easily take a monster and turn it into a PC, and adding class levels onto a monster is apparently different than just adding class levels to a normal character. Converting a monster to a functional out of combat NPC is either a section in the Monster Manual, or in the DMG ... to have to wedge that into the monster stat blot would require a lot of extra space, especially if it is redundant. Not to mention, while you'll want to have some monster NPCs ... 90% of the time, you are cracking open the monster manual to determine who gets to die at the hands of the PCs today, not who is going to be the central plot hook of the next adventure. [/QUOTE]
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Monsters are more than their stats
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