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Monsters are more than their stats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4176870" data-attributes="member: 710"><p>You know, I sounds kinda cool if there was a "social combat" system, where characters can gain social powers. But, on the other hand, will this not turn everything into a pure "game", with little imagination involved? I really don't know.</p><p>What I know is that 3E social encounters could be boiled down to this: Roll Gather Information, or roll Diplomacy. Occasionally, you'd roll Sense Motive. You don't even have to justify why you're rolling the skill. You just beat the fixed DC. Even if I justified, it was only one roll - there is only so much storytelling that I will (or can) do to cover one roll. </p><p>If I have to roll 6 times, I have to come up with more. I can even react to results.</p><p></p><p></p><p></p><p>Well, looking at the Paizo Adventure Paths, there is a lot of stuff for which there didn't seem to be any hard rules. I mean, where is the "Tear apart a dimensional rift so that prisoner demons from the Abyss can invade Oerth"-spell in the PHB?</p><p>Most of the rules for anything here were made up, and the players could never have figured out do something like that them self. The only stuff that was important was the fluff describing what happened, and the rules how to stop the whole thing. </p><p></p><p></p><p>If I was a better DM, I would do so. And I'll promise, I'll try to improve, get better improvising, get better at thinking on my feet more. But it would be nice if someone gave me some more advice on how to do it, or if there were some guidelines that helped me improve myself. Maybe you could write something down? Or maybe I'll wait what the DMG 4E will have to offer. (And I suppose I should also look at the CoC d20 book, rumours say it has a ton of good advice.) </p><p></p><p></p><p>Think as much as you like, but there is stuff where you can over-analyze. If it's about your immortal soul or how you behave towards others, it might be worth thinking a lot. If it's about how to have fun pretending to be an elf, do only the thinking that helps you having fun. That's my advice.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4176870, member: 710"] You know, I sounds kinda cool if there was a "social combat" system, where characters can gain social powers. But, on the other hand, will this not turn everything into a pure "game", with little imagination involved? I really don't know. What I know is that 3E social encounters could be boiled down to this: Roll Gather Information, or roll Diplomacy. Occasionally, you'd roll Sense Motive. You don't even have to justify why you're rolling the skill. You just beat the fixed DC. Even if I justified, it was only one roll - there is only so much storytelling that I will (or can) do to cover one roll. If I have to roll 6 times, I have to come up with more. I can even react to results. Well, looking at the Paizo Adventure Paths, there is a lot of stuff for which there didn't seem to be any hard rules. I mean, where is the "Tear apart a dimensional rift so that prisoner demons from the Abyss can invade Oerth"-spell in the PHB? Most of the rules for anything here were made up, and the players could never have figured out do something like that them self. The only stuff that was important was the fluff describing what happened, and the rules how to stop the whole thing. If I was a better DM, I would do so. And I'll promise, I'll try to improve, get better improvising, get better at thinking on my feet more. But it would be nice if someone gave me some more advice on how to do it, or if there were some guidelines that helped me improve myself. Maybe you could write something down? Or maybe I'll wait what the DMG 4E will have to offer. (And I suppose I should also look at the CoC d20 book, rumours say it has a ton of good advice.) Think as much as you like, but there is stuff where you can over-analyze. If it's about your immortal soul or how you behave towards others, it might be worth thinking a lot. If it's about how to have fun pretending to be an elf, do only the thinking that helps you having fun. That's my advice. [/QUOTE]
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