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Monsters are more than their stats
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<blockquote data-quote="hong" data-source="post: 4176883" data-attributes="member: 537"><p>So find ways to link successes to specific actions (or results). You seem to enjoy thinking too hard about fantasy, so put that workaholic tendency to good use for once. If I can narrate a 100 hp hit on a 10 hp ninja as leaving guts spattered all over the room, you can narrate an Intimidate check of 40 against DC 15 as leaving the poor sod cowering in a heap and offering sexual favours if you just leave him alone.</p><p></p><p></p><p></p><p>1. Of course, there is more to noncombat interaction than diplomacy, but don't let that stop you.</p><p></p><p>2. The game has rules for mediating noncombat interaction, contrary to popular belief.</p><p></p><p>3. The level of detail inherent in the rules for noncombat interactions may be lower than for combat. So what? If it ever was a secret that D&D is a game about going into dungeons, killing monsters and taking their stuff, then someone forgot to check their pills.</p><p></p><p></p><p></p><p>Hint: the overwhelming majority of fantasy gamers do not care. If you choose to be offended over little things like a game world that puts flexibility of experience over rigidity of process, so be it. Meanwhile, everyone else will be having fun playing the game, and not caring one whit that the world is populated by plot-device items and magical effects.</p><p> </p><p></p><p></p><p>But you will notice that I am having fun. Are you having fun?</p><p></p><p></p><p></p><p>Exactly. And it is much easier to do this if you do not think too hard about fantasy.</p><p></p><p></p><p></p><p>There's always time to change. Don't give up hope now!</p></blockquote><p></p>
[QUOTE="hong, post: 4176883, member: 537"] So find ways to link successes to specific actions (or results). You seem to enjoy thinking too hard about fantasy, so put that workaholic tendency to good use for once. If I can narrate a 100 hp hit on a 10 hp ninja as leaving guts spattered all over the room, you can narrate an Intimidate check of 40 against DC 15 as leaving the poor sod cowering in a heap and offering sexual favours if you just leave him alone. 1. Of course, there is more to noncombat interaction than diplomacy, but don't let that stop you. 2. The game has rules for mediating noncombat interaction, contrary to popular belief. 3. The level of detail inherent in the rules for noncombat interactions may be lower than for combat. So what? If it ever was a secret that D&D is a game about going into dungeons, killing monsters and taking their stuff, then someone forgot to check their pills. Hint: the overwhelming majority of fantasy gamers do not care. If you choose to be offended over little things like a game world that puts flexibility of experience over rigidity of process, so be it. Meanwhile, everyone else will be having fun playing the game, and not caring one whit that the world is populated by plot-device items and magical effects. But you will notice that I am having fun. Are you having fun? Exactly. And it is much easier to do this if you do not think too hard about fantasy. There's always time to change. Don't give up hope now! [/QUOTE]
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