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Monsters are more than their stats
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<blockquote data-quote="Lizard" data-source="post: 4179139" data-attributes="member: 1054"><p>3e is Lego.</p><p>4e is DUPLO.</p><p>Hero System is clay.</p><p>GURPS is AutoCAD.</p><p></p><p>Seriously, how can anyone look at the much lower granularity of 4e and say it gives you MORE options? I just don't get it. Individualizing monsters? Compare how simplistic templates are in 4e to 3e. Look at how equipment is effectively a 'special effect' , adjusted in power to meet the stats of the monster. No feats or skill points for monsters. Etc, etc, etc.</p><p></p><p>I've seen nothing in 4e which really excites me with possibilities. There's nothing I've read so far that makes me say "Wow! I can't wait to tinker with this and see what I can do!" Every time something comes up which might be cool, my hopes are dashed. Templates -- simplistic. Characters -- hyper-focused. Customizing monsters -- limited. "The math" is so omnipresent that it's a straightjacket. Every class uses the exact same power structure -- no more fighters gaining feats, wizards managing spellbooks, psions balancing power points.</p><p></p><p>A lot of the 4e debate has made me much more aware of the flaws of 3e, and I pay a lot of attention in my games now to the mechanical and gameplay issues I never noticed before. 4e might "fix" them, but at the cost of any kind of, for want of a better word, life. The whle thing is making me want to give up D&D entirely and browbeat my group into Hero or GURPS.</p><p></p><p>The 4e mechanics are painfully dull to me. I despise binary skills -- they're barely one step above "Non Weapon Proficiencies". Look at the Phane...it has aging powers! Except it doesn't, it can only daze/weaken. For a round or two. "You turned 60, but it didn't make you weaker, or clumsier, or affect you for any length of time...you might as well have been hit by a guy with a mace." I'll bet those things terrorize the local peasants. "A terrible abomination attacked us....in an instant, we were all withered into aged relics!" "You look fine to me." "Well, we got better. But I got to see what my wife will look like in 50 years, and it terrified me! Please, heroes, save us from this awful beast that can...uh...stun us. For six to twelve seconds, on average. But it has cool flavor text! Well, a line of flavor text." (Let me guess...when 'offstage', the phane's power is permanent, and the PCs will find villages filled with withered corpses in its wake, aged to death and dust. It's only when fighting the PCs that it becomes lame, because otherwise, it's Not Fun. Right? Hey, maybe it has some rituals!)</p><p></p><p>What the hell is everyone seeing in this that I'm not? Where's the Awesome? I feel like I'm watching people get gifts from the Wizard of Oz. "Dudes! You ALWAYS had the power to Just Make Stuff Up! It was within you all the time!" I can't get excited about 4e letting me do what I've always been able to do, while taking away the tools I can use when I don't want to just wing it, or the worldbuilding inspiration I've found in detailed mechanics.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4179139, member: 1054"] 3e is Lego. 4e is DUPLO. Hero System is clay. GURPS is AutoCAD. Seriously, how can anyone look at the much lower granularity of 4e and say it gives you MORE options? I just don't get it. Individualizing monsters? Compare how simplistic templates are in 4e to 3e. Look at how equipment is effectively a 'special effect' , adjusted in power to meet the stats of the monster. No feats or skill points for monsters. Etc, etc, etc. I've seen nothing in 4e which really excites me with possibilities. There's nothing I've read so far that makes me say "Wow! I can't wait to tinker with this and see what I can do!" Every time something comes up which might be cool, my hopes are dashed. Templates -- simplistic. Characters -- hyper-focused. Customizing monsters -- limited. "The math" is so omnipresent that it's a straightjacket. Every class uses the exact same power structure -- no more fighters gaining feats, wizards managing spellbooks, psions balancing power points. A lot of the 4e debate has made me much more aware of the flaws of 3e, and I pay a lot of attention in my games now to the mechanical and gameplay issues I never noticed before. 4e might "fix" them, but at the cost of any kind of, for want of a better word, life. The whle thing is making me want to give up D&D entirely and browbeat my group into Hero or GURPS. The 4e mechanics are painfully dull to me. I despise binary skills -- they're barely one step above "Non Weapon Proficiencies". Look at the Phane...it has aging powers! Except it doesn't, it can only daze/weaken. For a round or two. "You turned 60, but it didn't make you weaker, or clumsier, or affect you for any length of time...you might as well have been hit by a guy with a mace." I'll bet those things terrorize the local peasants. "A terrible abomination attacked us....in an instant, we were all withered into aged relics!" "You look fine to me." "Well, we got better. But I got to see what my wife will look like in 50 years, and it terrified me! Please, heroes, save us from this awful beast that can...uh...stun us. For six to twelve seconds, on average. But it has cool flavor text! Well, a line of flavor text." (Let me guess...when 'offstage', the phane's power is permanent, and the PCs will find villages filled with withered corpses in its wake, aged to death and dust. It's only when fighting the PCs that it becomes lame, because otherwise, it's Not Fun. Right? Hey, maybe it has some rituals!) What the hell is everyone seeing in this that I'm not? Where's the Awesome? I feel like I'm watching people get gifts from the Wizard of Oz. "Dudes! You ALWAYS had the power to Just Make Stuff Up! It was within you all the time!" I can't get excited about 4e letting me do what I've always been able to do, while taking away the tools I can use when I don't want to just wing it, or the worldbuilding inspiration I've found in detailed mechanics. [/QUOTE]
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