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Monsters are more than their stats
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<blockquote data-quote="gizmo33" data-source="post: 4181956" data-attributes="member: 30001"><p>Ok, I think I see - the example I used was misleading then because I don't have a strong opinion about what specific bonuses should be. I like the idea of some general guidelines about monster design that mimic player design, but having the guidelines and being forced to use them are two different things.</p><p></p><p>For example, one case that I've seen (and forgive me for not researching the details) is that of a deva who can remove disease at will. Had the deva, as a monster, been designed according to "PC-esque" design parameters, then it would not have such an unlimited power. It has the unlimited power because the designer assumed that the deva's remove disease ability would be sufficiently limited by DM-fiat. The problem immediately arises when the players summon the deva, and then ask it to use it's power. The DM then has to immediately concoct excuses for why the deva doesn't use it's unlimited remove disease power to eliminate disease on the Prime Material. There are other examples of problems that arise due to an arbitrary division between PC and NPC that's not really warranted.</p><p></p><p>And this is an example of a general problem that I have in that the various boundaries that are being argued to exist really don't IMO. People say when something is "plot-related" then it should use one set of (virtually non-existent) rules, whereas if it's "combat-related" then another set of rules should apply. It very well may be the parameters of a succubus' seduction power have a direct bearing on the PCs successes in an adventure - in fact it's likely considering that 99% of "plot" stuff hopefully has to do with the adventure. </p><p></p><p>So if there's a PC who is a bard-type, and he tries talk the king out of being enamored with the succubus, then basically I'm back to the situation that we had in the 1E days where I'm making it up off the top of my head.</p><p></p><p></p><p></p><p>I was assuming, based on an earlier example given of some lich's ritual, that the power would at least be mentioned in some flavor text for the module. Whether or not that counts as a "rule providing a framework for belief in existence" I guess is a matter of interpretation, and I'm not sure myself.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4181956, member: 30001"] Ok, I think I see - the example I used was misleading then because I don't have a strong opinion about what specific bonuses should be. I like the idea of some general guidelines about monster design that mimic player design, but having the guidelines and being forced to use them are two different things. For example, one case that I've seen (and forgive me for not researching the details) is that of a deva who can remove disease at will. Had the deva, as a monster, been designed according to "PC-esque" design parameters, then it would not have such an unlimited power. It has the unlimited power because the designer assumed that the deva's remove disease ability would be sufficiently limited by DM-fiat. The problem immediately arises when the players summon the deva, and then ask it to use it's power. The DM then has to immediately concoct excuses for why the deva doesn't use it's unlimited remove disease power to eliminate disease on the Prime Material. There are other examples of problems that arise due to an arbitrary division between PC and NPC that's not really warranted. And this is an example of a general problem that I have in that the various boundaries that are being argued to exist really don't IMO. People say when something is "plot-related" then it should use one set of (virtually non-existent) rules, whereas if it's "combat-related" then another set of rules should apply. It very well may be the parameters of a succubus' seduction power have a direct bearing on the PCs successes in an adventure - in fact it's likely considering that 99% of "plot" stuff hopefully has to do with the adventure. So if there's a PC who is a bard-type, and he tries talk the king out of being enamored with the succubus, then basically I'm back to the situation that we had in the 1E days where I'm making it up off the top of my head. I was assuming, based on an earlier example given of some lich's ritual, that the power would at least be mentioned in some flavor text for the module. Whether or not that counts as a "rule providing a framework for belief in existence" I guess is a matter of interpretation, and I'm not sure myself. [/QUOTE]
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