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Monsters are more than their stats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4182374" data-attributes="member: 710"><p>Taken far enough - in the meaning of "to far", yes. </p><p></p><p>But that doesn't mean there shouldn't be a baseline for level X skill challenges. </p><p></p><p>It also depends on what you want - does it make sense to have the DC of climbing a specific wall scaling with level? Off course not. </p><p>But, it might make sense to put a little more difficult to climb walls against a higher level party. A 1st level party can cover a 30 ft wall with conveniently placed foot holds. A 20th level party might encounter a 150 ft wall with some randomly distributed foot holds, some of them giving in if you look sternly at them, during a tornado.</p><p>Not dissimilar to how a 1st level party will usually avoid encountering an mature Dragon and fight Kobolds or Goblins, while a 20th level party might actively seek out and hunt down the Dragons. </p><p></p><p>Or in other words, skill challenges need a level just like monsters. And just like you tend to assemble encounters appropriate for the PCs, you will try to create skill challenges appropriate for the PCs. And if you combine a monster and a skill challenge, it might make sense to give them similar levels. It definitely makes sense if the skill challenge is about dealing with the monster.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4182374, member: 710"] Taken far enough - in the meaning of "to far", yes. But that doesn't mean there shouldn't be a baseline for level X skill challenges. It also depends on what you want - does it make sense to have the DC of climbing a specific wall scaling with level? Off course not. But, it might make sense to put a little more difficult to climb walls against a higher level party. A 1st level party can cover a 30 ft wall with conveniently placed foot holds. A 20th level party might encounter a 150 ft wall with some randomly distributed foot holds, some of them giving in if you look sternly at them, during a tornado. Not dissimilar to how a 1st level party will usually avoid encountering an mature Dragon and fight Kobolds or Goblins, while a 20th level party might actively seek out and hunt down the Dragons. Or in other words, skill challenges need a level just like monsters. And just like you tend to assemble encounters appropriate for the PCs, you will try to create skill challenges appropriate for the PCs. And if you combine a monster and a skill challenge, it might make sense to give them similar levels. It definitely makes sense if the skill challenge is about dealing with the monster. [/QUOTE]
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Monsters are more than their stats
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