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Monsters are more than their stats
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<blockquote data-quote="Argyuile" data-source="post: 4182675" data-attributes="member: 63633"><p>You don't need (or even want) rules for how often a vampire can create spawn or how long term out of combat sebducus abilities work because:</p><p></p><p>Chaos theory does not apply to PC's</p><p></p><p>Lets take the vampire. If I have an encounter setup with the vampire and 5 minions and hes been there 10 days I guess he makes 1 minion every 2 days right? If he has 10 minions I guess he makes 1 every single day right? maybe he only made 2 and he brought 3 with him from Transylvania. Does it matter? Only insomuch as it matters to the story. He creates as many minions as I need to make challenging encounters. </p><p></p><p>Lets say the PC's come across a merchant and talk to him for 5 minutes stopping his progress instead of just letting him pass. In the real world I've just created a butterfly effect. Now that merchant is 5 minutes later. maybe because of that his food arrives late and because of that some little boy starves, and because of that his father swears vengeance against the merchant, the merchant blames it all on the PC's and now the Father wants the PC's dead. Do I need a subset of rules for this crap? Absolutely not. It only matters where the PC's are concerned. If I need some justification for some villain maybe I say thats why it happened. If not I don't. I don't need a table that says.</p><p></p><p>Father Vengeance for childs death</p><p>01-45 Gets over it</p><p>46-72 Hates the PC's but to pansy to do anything about it</p><p>73-00 Swears vengeance</p><p></p><p>OMG he swore vengeance but HOW</p><p></p><p>01-20 Becomes a rogue, tries to poison</p><p>21-30 Becomes SK decides to raise army</p><p>31-56 Becomes SK decides to kill in single combat</p><p>57-80 Becomes necro decides to make traveling undead circus</p><p>81-00 Dies trying to get necromancer to mentor him.</p><p></p><p>Bah rolled a 98 there goes that plot! Guess I'll have to work on something else.</p><p></p><p>Like my post in another thread about the breading habits of orcs. I don't need rules on orc sex so I can decide how big a tribe of orcs is. Its exactly as big as it needs to be for the story. The vampire makes enough spawn to make the encounter interesting.</p><p></p><p>Justifying more or less spawn is easy.</p><p></p><p>More: he brought some with him, he made some on the way, he has a cult that follows him around and he makes them spawn to. Whatever</p><p></p><p>Less: He had a headache that day, he didn't want to attract to much attention, he just didn't have the opportunity. Whatever.</p><p></p><p>I shouldn't have to adjust my story to fit some arbitrary set of out of encounter BS rules with 80 billion tables. I don't need to know how often the king and queen have sex and what the probability of them producing an heir is and whats the probability that it will be a boy vs a girl. They will have a child when its important/interesting to the story and it will be a boy or a girl based on whatever I happen to need.</p></blockquote><p></p>
[QUOTE="Argyuile, post: 4182675, member: 63633"] You don't need (or even want) rules for how often a vampire can create spawn or how long term out of combat sebducus abilities work because: Chaos theory does not apply to PC's Lets take the vampire. If I have an encounter setup with the vampire and 5 minions and hes been there 10 days I guess he makes 1 minion every 2 days right? If he has 10 minions I guess he makes 1 every single day right? maybe he only made 2 and he brought 3 with him from Transylvania. Does it matter? Only insomuch as it matters to the story. He creates as many minions as I need to make challenging encounters. Lets say the PC's come across a merchant and talk to him for 5 minutes stopping his progress instead of just letting him pass. In the real world I've just created a butterfly effect. Now that merchant is 5 minutes later. maybe because of that his food arrives late and because of that some little boy starves, and because of that his father swears vengeance against the merchant, the merchant blames it all on the PC's and now the Father wants the PC's dead. Do I need a subset of rules for this crap? Absolutely not. It only matters where the PC's are concerned. If I need some justification for some villain maybe I say thats why it happened. If not I don't. I don't need a table that says. Father Vengeance for childs death 01-45 Gets over it 46-72 Hates the PC's but to pansy to do anything about it 73-00 Swears vengeance OMG he swore vengeance but HOW 01-20 Becomes a rogue, tries to poison 21-30 Becomes SK decides to raise army 31-56 Becomes SK decides to kill in single combat 57-80 Becomes necro decides to make traveling undead circus 81-00 Dies trying to get necromancer to mentor him. Bah rolled a 98 there goes that plot! Guess I'll have to work on something else. Like my post in another thread about the breading habits of orcs. I don't need rules on orc sex so I can decide how big a tribe of orcs is. Its exactly as big as it needs to be for the story. The vampire makes enough spawn to make the encounter interesting. Justifying more or less spawn is easy. More: he brought some with him, he made some on the way, he has a cult that follows him around and he makes them spawn to. Whatever Less: He had a headache that day, he didn't want to attract to much attention, he just didn't have the opportunity. Whatever. I shouldn't have to adjust my story to fit some arbitrary set of out of encounter BS rules with 80 billion tables. I don't need to know how often the king and queen have sex and what the probability of them producing an heir is and whats the probability that it will be a boy vs a girl. They will have a child when its important/interesting to the story and it will be a boy or a girl based on whatever I happen to need. [/QUOTE]
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