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General Tabletop Discussion
*Pathfinder & Starfinder
Monsters are more than their stats
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<blockquote data-quote="I'm A Banana" data-source="post: 4182888" data-attributes="member: 2067"><p>Well, specifically, I was responding to Mourn, who told me that a statblock was a ready-to-play monster, after I just said that it wasn't.</p><p></p><p>"This isn't an argument! This is just contradiction!"</p><p></p><p>I think I can reasonably expect 4e to deliver on the "Easier, Faster, Better" angle it's promised.</p><p></p><p>Part of that is including information beyond a stat block in the monster entry.</p><p></p><p>Things like lairs, like other encounter buddies, like motives, like plots, like skill checks I can expect to make, like rituals it might use, like templated creatures I might consider...</p><p></p><p></p><p></p><p>Actually....</p><p></p><p></p><p>I guess that's not so much arguing as assuming? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Actually, the same is true of, say, a combat -- the variables and implications can be stretched out indefinately. But they give us quick, succinct rules for summarizing and emulating fantasy combat.</p><p></p><p>I don't really think that summarizing and emulating the motives to get to combat (for instance), or the allies it has in combat, or place it conducts combat, is really too much to ask from the game.</p><p></p><p>I mean, again, take a look at MM5. Or, heck, even the original MM! Compare the salient differences in fluff between the 3e bodak and the 4e bodak as we know it now, and that will pretty much tell you what I need vs. what I'm most afraid we'll get.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4182888, member: 2067"] Well, specifically, I was responding to Mourn, who told me that a statblock was a ready-to-play monster, after I just said that it wasn't. "This isn't an argument! This is just contradiction!" I think I can reasonably expect 4e to deliver on the "Easier, Faster, Better" angle it's promised. Part of that is including information beyond a stat block in the monster entry. Things like lairs, like other encounter buddies, like motives, like plots, like skill checks I can expect to make, like rituals it might use, like templated creatures I might consider... Actually.... I guess that's not so much arguing as assuming? :p Actually, the same is true of, say, a combat -- the variables and implications can be stretched out indefinately. But they give us quick, succinct rules for summarizing and emulating fantasy combat. I don't really think that summarizing and emulating the motives to get to combat (for instance), or the allies it has in combat, or place it conducts combat, is really too much to ask from the game. I mean, again, take a look at MM5. Or, heck, even the original MM! Compare the salient differences in fluff between the 3e bodak and the 4e bodak as we know it now, and that will pretty much tell you what I need vs. what I'm most afraid we'll get. [/QUOTE]
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Monsters are more than their stats
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