Okay, my players are about to enter a magical swamp and face a covey of hags. Now this covey is a bit special, since the party needs them to help raise a tower out of the swamp, so just trying to kill them is out of the question. Now the hags are the fey, we-love-giving-adventurers-weird-riddles-for-our-own-amusement types, and each one will send the party to fight a different creature. My idea is that I'd like each monster to be kind of like a riddle, meaning that there is some kind of trick to defeating each one. They do this kind of thing in video games all the time (only deflected rays from its own eyes can harm it, or it is vulnerable only when it glows magenta). My desire to do this is in small part because my players know the monster manual so well, and can't help but use their knowledge when combating things. This time, they will have to figure out something new to take them down.
Thanks!
Thanks!


