Dragon Time!
Turns out Shaman Xit'blik is a Lizardfolk and is waiting for them in Hope's End. Also turns out that he didn't send any letter.
Two weeks travel leads them to the Lizardfolk village, and the sketchy information that the beast has never been seen, that it comes in the night and takes people away, and that a dragon once lived in the Temple of the Enlightned Sun many years ago.
It is four days to the Temple from the Village.
Day 1: Walked through jungle, unknown beast attacked from the air during night. Dropped a stinking cloud on us, then fireballed us repeatedly. Beast left without us effecting it.
Day 2: Set careful watches at night. Clarendon hide in a tree watching the sky, Black and Lily stayed on the group watching the trees. We knew the beast had returned when Clarendon fell from the tree, dead. Beast proceeded to use wall of force to keep our sleeping companions from assisting those awake. Once the rest of the party had freed themselves from the walls of force, dragon fled.
New information on the beast: Very quiet, no one heard it arrive. Looks roughly dragon shaped. Has strange defenses, a pair of Meteor swarms and a searing light passed right through it without
effect.
Day 3: Teleported home to sleep. The heck with the damn dragon.
Day 4: Reached Temple, discovered lair under Temple. Dragon slain, ouch.
Dragon Lair: Our hero's first came upon the dragons 5 children, once the party has engaged the smaller dragons and learned the awful true, Mama dragon reared her ugly head by lifting her head out of the floor and breathing on the whole party. What awful truth you ask, Undead Dragons. That's right, "Mama" was a Wraith, while the children were Ghasts. Best part, Gold Dragons.
Mama includes always active spells
Wraith Epic Advanced Great Wyrm Gold Dragon
Colossal Undead(Fire)
HD: 47d12 (400 hp)
Initative: +16 (+12 Dex, +4 feat)
Speed: fly 250 ft(perfect)
AC: 33 (-8 size, +12 Dex, +15 deflection, +4 mage armor)
Attacks: Bite +30 incorporeal touch, 2 claws +28 incorporeal touch, 2 wings +27 incorporeal touch, tail slap +27 incorporeal touch; Crush*
Damage: Bite 2d8+2 and Constitution drain, Claw 2d8+2, Wing 2d8+2, Tail Slap 2d8+2; Crush 4d8+2
Face: 40 x 80/15
SA: Breath Weapon, Constitution Drain, Create Spawn, Detect Gems, Frightful Presence, Polymorph Self, Spell-like Abilities, Spells
SQ: Blindsight 220 ft, Daylight Powerlessness, DR: 25/+4, Fire Subtype, Incorporeal, Immunities, Keen Senses, SR:37, Turn resistance +2, Undead traits, Unnatural Aura
Saves: Fort +17, Ref +29, Will +42
Abilities: Str -, Dex 34, Con -, Int 40, Wis 41, Cha 40
Skills: Bluff +65, Concentration +65, Diplomacy +77, Escape Artist +62, Hide +37, Intimidate +46, Intuit Direction +40, Jump +50, Knowledge(Any six) +65, Listen +65, Move Silently +37, Scry +65, Search +65, Sense Motive +40, Spellcraft +65, Spot +65
Feats: Dodge, Empower Spell, Flyby Attack, Improved Initiative, Maximize Spell, Mobility, Multiattack, Silent Spell, Quicken Spell, Quicken Spell-like Abilities, Weapon Focus(Claw), Weapon Focus(Bite)
Epic Feats: Auto-Quicken, Improved Spellcasting Capacity
CR:26-28
Breath Weapon (Su): A gold dragon has two forms of breath weapon, a 80 ft cone of fire that does 28d10 points of fire damage (Reflex save DC:33 half) or a 80 ft cone of weakening gas. Creatures within the latter take 14 points of temporary Strength damage (Fortitude save DC:33 half).
Constitution Drain: Creatures hit by the dragon's bit attack must make a Fortitude save DC 48 or suffer 1d6 points of Constitution drain.
Desecrate (Sp): Once per day the dragon can create a Desecration effect centered on itself. This function as a Desecrate spell cast as a 47th level caster cast in the area of a evil alter except it has a 140-foot radius. The enchantment lasts 1d3 hours plus 42 hours.
Frightful Presence (Ex): Will save DC 48
Spells: A gold dragon knows and casts arcane spells as a 23rd sorcerer and may choose spells from the Cleric spell list and the Evil, Law, and Luck domains.
Spell-Like Abilities: 3/day-polymorph self and bless; 1/day-geas/quest, power word(blind), and foresight. Caster level 23rd.
Spells: 23rd level Sorcerer, Spell DC: 25+Spell Level
Known: 9/ 5/ 5/ 4/4/4/3/4/2/3
Cast: 6/10/10/10/9/9/9/9/8/8/3
1: Divine Favor, Endure Elements, Mage Armor, Magic Missile, Shield
2: Bull's Strength, Cat's Grace, Desecrate, Darkness, Silence
3: Haste, Protection from Elements, Stinking Cloud, Vampiric Touch
4: Dimensional Anchor, Inflict Critical Wounds, Nondetection, Phantasmal Killer
5: Cone of Cold, Hold Monster, True seeing, Wall of Force
6: Greater Dispel, Harm, Mass Haste
7: Delayed Blast Fireball, Greater Scrying, Teleport without Error, Spell Turning
8: Create Undead, Protection from Spells
9: Energy Drain, Miracle, Wail of the Banshee
Active Spells:
Desecrate: Bonus hit points(permanent),+2 to hit, damage, saves.
4x Empowered Cat's Grace: +10 Dex
Nondetection(DC:38)
Mage Armor
Endure Elements(Cold)
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