demiurge1138
Inventor of Super-Toast
Ok, here we go. And remember to feel free to comment at any moment.
This first creature has already appeared on the "I was a teenage monster maker" thread, but it fits the theme.
Death Newt
Huge Magical Beast
Hit Dice: 10d10+40 (95 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft, swim 60 ft
AC: 12 (-2 size, +4 natural)
Attacks: Tongue slam +16 melee, bite +11 melee or rib spine +16 melee
Damage: Tongue slam 2d8+8, bite 2d6+4 or rib spine 3d6+poison
Face/Reach: 10ft by 20ft/5ft (up to 50ft with tongue)
Special Attacks: Improved grab, swallow whole, rib burst, poison
Special Qualities: Fast healing 3, fire resistance 20
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 26, Dex 12, Con 20, Int 7, Wis 12, Cha 10
Skills: Climb +8, Hide +11*, Listen +6, Move Silently +3*, Spot +5
Feats: Power Attack
Climate/Terrain: Warm forests and swamps
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 11-15 HD (Huge), 16-20 HD (Gargantuan)
Death newts are giant salamander like creatures that snare prey with their huge tongues.
Death newts appear to be giant newts. They have lumpy black skin, with a red underbelly. Their ribs are visible through the skin. They are about 30 feet long, including the tail and have a 50-foot long tongue. Even sages who have dissected these creatures are sure where the tongue fits inside the newt’s body. They live in jungles and swamps, fulfilling the same roles in the ecosystem that crocodiles and chuuls do; that of top semi-aquatic predator. They prefer to ambush their prey, swimming towards their targets until they are within range of its tongue. It then snares its target with its tongue, swallows it whole, and then swims back to its lair to digest its meal.
Combat
Death newts try to snare victims with their tongues in order to swallow them whole. If surrounded, they expand their ribcage to impale the creatures flanking them.
Improved Grab (Ex): In order to use this ability, the death newt must hit a Medium-size or smaller foe with its tongue slam attack. If it gets a hold, it retracts it’s tongue (a move-equivalent action) and tries to swallow the foe.
Swallow Whole (Ex): A death newt can try to swallow a Medium-size or smaller opponent whole by making a successful grapple check. The swallowed creature takes 2d8+8 points of damage of crushing damage per round plus 8 points of acid damage from the death newt’s stomach. A swallowed creature can cut it’s way out by dealing 10 points of damage to the newt’s stomach with its claws or with a Tiny or Small slashing weapon (AC 18). Once the creature exits, muscular action closes the hole, and another swallowed opponent must again cut his way out.
The death newt’s stomach can hold 2 Medium-sized, 4 Small, 8 Tiny, or 16 Diminutive or smaller opponents.
Rib Burst (Ex): If surrounded by foes and under extreme duress, a death newt can force its ribs to puncture through its body wall and at its attackers. The newt takes 3d6 points of damage, but so do all foes that are flanking the death newt. As the ribs go through the newt’s skin, they pick up the poison on its skin and inject it into the opponent. A death newt can only do this once per day.
Poison (Ex): Rib burst, Fortitude save (DC 20) initial damage 1d6 temporary Dexterity, secondary damage 1d6 temporary Strength. A creature that bites a death newt also receives the same poison.
Skills: When in their native forests and swamps, death newts gain a +5 bonus to Hide and Move Silently checks.
In The Realms
Death newts are native to the jungles of Chult, where they prey on humans and lizard-folk. The yuan-ti who live in these jungles are reported to use death newts as watchbeasts.
This first creature has already appeared on the "I was a teenage monster maker" thread, but it fits the theme.
Death Newt
Huge Magical Beast
Hit Dice: 10d10+40 (95 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft, swim 60 ft
AC: 12 (-2 size, +4 natural)
Attacks: Tongue slam +16 melee, bite +11 melee or rib spine +16 melee
Damage: Tongue slam 2d8+8, bite 2d6+4 or rib spine 3d6+poison
Face/Reach: 10ft by 20ft/5ft (up to 50ft with tongue)
Special Attacks: Improved grab, swallow whole, rib burst, poison
Special Qualities: Fast healing 3, fire resistance 20
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 26, Dex 12, Con 20, Int 7, Wis 12, Cha 10
Skills: Climb +8, Hide +11*, Listen +6, Move Silently +3*, Spot +5
Feats: Power Attack
Climate/Terrain: Warm forests and swamps
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 11-15 HD (Huge), 16-20 HD (Gargantuan)
Death newts are giant salamander like creatures that snare prey with their huge tongues.
Death newts appear to be giant newts. They have lumpy black skin, with a red underbelly. Their ribs are visible through the skin. They are about 30 feet long, including the tail and have a 50-foot long tongue. Even sages who have dissected these creatures are sure where the tongue fits inside the newt’s body. They live in jungles and swamps, fulfilling the same roles in the ecosystem that crocodiles and chuuls do; that of top semi-aquatic predator. They prefer to ambush their prey, swimming towards their targets until they are within range of its tongue. It then snares its target with its tongue, swallows it whole, and then swims back to its lair to digest its meal.
Combat
Death newts try to snare victims with their tongues in order to swallow them whole. If surrounded, they expand their ribcage to impale the creatures flanking them.
Improved Grab (Ex): In order to use this ability, the death newt must hit a Medium-size or smaller foe with its tongue slam attack. If it gets a hold, it retracts it’s tongue (a move-equivalent action) and tries to swallow the foe.
Swallow Whole (Ex): A death newt can try to swallow a Medium-size or smaller opponent whole by making a successful grapple check. The swallowed creature takes 2d8+8 points of damage of crushing damage per round plus 8 points of acid damage from the death newt’s stomach. A swallowed creature can cut it’s way out by dealing 10 points of damage to the newt’s stomach with its claws or with a Tiny or Small slashing weapon (AC 18). Once the creature exits, muscular action closes the hole, and another swallowed opponent must again cut his way out.
The death newt’s stomach can hold 2 Medium-sized, 4 Small, 8 Tiny, or 16 Diminutive or smaller opponents.
Rib Burst (Ex): If surrounded by foes and under extreme duress, a death newt can force its ribs to puncture through its body wall and at its attackers. The newt takes 3d6 points of damage, but so do all foes that are flanking the death newt. As the ribs go through the newt’s skin, they pick up the poison on its skin and inject it into the opponent. A death newt can only do this once per day.
Poison (Ex): Rib burst, Fortitude save (DC 20) initial damage 1d6 temporary Dexterity, secondary damage 1d6 temporary Strength. A creature that bites a death newt also receives the same poison.
Skills: When in their native forests and swamps, death newts gain a +5 bonus to Hide and Move Silently checks.
In The Realms
Death newts are native to the jungles of Chult, where they prey on humans and lizard-folk. The yuan-ti who live in these jungles are reported to use death newts as watchbeasts.
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