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<blockquote data-quote="DnDChick" data-source="post: 2147307" data-attributes="member: 54"><p><strong>The Hair Monster</strong></p><p></p><p><img src="http://www.visit4info.com/sitecontent/LG/fullZZZZZZTVC050402161822PIC.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Hair Monster</strong></p><p><strong>Fine Magical Beast</strong></p><p><strong>Hit Dice:</strong> 1/4d8 (1 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 5 ft. (1 square), 5 ft. climb</p><p><strong>Armor Class:</strong> 21 (+8 size, +3 Dex), touch 21, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +0/-20</p><p><strong>Attack:</strong> Bite +11 melee (1 point)</p><p><strong>Full Attack:</strong> Bite +11 melee (1 point)</p><p><strong>Space/Reach:</strong> 1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> Grease</p><p><strong>Special Qualities:</strong> Low-light vision</p><p><strong>Saves:</strong> Fort +0, Ref +5, Will +0</p><p><strong>Abilities:</strong> Str 2, Dex 16, Con 11, Int 2, Wis 10, Cha 13</p><p><strong>Skills:</strong> Climb +11, Hide +22*</p><p><strong>Feats:</strong> Weapon Finesse (bite)</p><p><strong>Environment:</strong> Temperate forest</p><p><strong>Organization:</strong> Solitary, brood (2 adults and 1d4 young), or colony (4-24)</p><p><strong>Challenge Rating:</strong> 1/8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 1/4 HD (Diminutive)</p><p><strong>Level Adjustment:</strong> (Improved Familiar)</p><p></p><p><em>This creature resembles a small primate, similar to a bush baby. It has six limbs that end in webbed, gripping fingers, and a small tail curls up over its back.</em></p><p></p><p>A hair monster is a rodent-like creature that some sages believe evolved in the long, matted hair of dire mammals. Hair monsters excrete a grease-like substance that enables them to move quickly through long hair. In larger animals, hair monsters weave little nests for themselves out of matted, greasy hair and dirt, and can live there comfortably for some time. Hair monsters are insectivores, and have a symbiotic relationship of sorts with their hosts. The hair monsters consume pests while getting some measure of protection from their hosts.</p><p></p><p>In order to remain hidden, a hair monster can change the color of its fur and skin at will to match that of its host. They are light enough and have so soft a touch that they usually go unnoticed by Large or larger hosts. It is nearly impossible for a host to be rid of a hair monster without using some irritant such as soap or alcohol.</p><p></p><p><strong>Combat</strong></p><p>Being as small as mice, hair monsters are not effective combatants. They flee from anything larger than themselves except their chosen host.</p><p></p><p><strong>Grease (Ex):</strong> With a successful touch attack a hair monster can create a greasy coating on an item. Material objects not in use are always affected by this ability, while an object wielded or employed by a creature receives a DC 11 Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the <em>greased</em> item. A creature wearing <em>greased</em> armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.</p><p></p><p>The save DC is Constitution-based.</p><p></p><p><strong>Skills:</strong> A hair monster has a +4 bonus on Hide checks in hair. A hair monster has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A hair monster uses its Dexterity bonus instead of its Strength bonus for Climb checks.</p><p></p><p><strong>Hair Monsters as Familiars</strong></p><p>To have a hair monster as a familiar, an arcane spellcaster must have the Improved Familar feat (see the DMG) and have at least 3 arcane spellcasting levels. A hair monster provides its master with a +3 bonus on Escape Artist checks as long as it is within 1 mile.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2147307, member: 54"] [b]The Hair Monster[/b] [IMG]http://www.visit4info.com/sitecontent/LG/fullZZZZZZTVC050402161822PIC.jpg[/IMG] [b]Hair Monster Fine Magical Beast Hit Dice:[/b] 1/4d8 (1 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 5 ft. (1 square), 5 ft. climb [b]Armor Class:[/b] 21 (+8 size, +3 Dex), touch 21, flat-footed 18 [b]Base Attack/Grapple:[/b] +0/-20 [b]Attack:[/b] Bite +11 melee (1 point) [b]Full Attack:[/b] Bite +11 melee (1 point) [b]Space/Reach:[/b] 1/2 ft./0 ft. [b]Special Attacks:[/b] Grease [b]Special Qualities:[/b] Low-light vision [b]Saves:[/b] Fort +0, Ref +5, Will +0 [b]Abilities:[/b] Str 2, Dex 16, Con 11, Int 2, Wis 10, Cha 13 [b]Skills:[/b] Climb +11, Hide +22* [b]Feats:[/b] Weapon Finesse (bite) [b]Environment:[/b] Temperate forest [b]Organization:[/b] Solitary, brood (2 adults and 1d4 young), or colony (4-24) [b]Challenge Rating:[/b] 1/8 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 1/4 HD (Diminutive) [b]Level Adjustment:[/b] (Improved Familiar) [i]This creature resembles a small primate, similar to a bush baby. It has six limbs that end in webbed, gripping fingers, and a small tail curls up over its back.[/i] A hair monster is a rodent-like creature that some sages believe evolved in the long, matted hair of dire mammals. Hair monsters excrete a grease-like substance that enables them to move quickly through long hair. In larger animals, hair monsters weave little nests for themselves out of matted, greasy hair and dirt, and can live there comfortably for some time. Hair monsters are insectivores, and have a symbiotic relationship of sorts with their hosts. The hair monsters consume pests while getting some measure of protection from their hosts. In order to remain hidden, a hair monster can change the color of its fur and skin at will to match that of its host. They are light enough and have so soft a touch that they usually go unnoticed by Large or larger hosts. It is nearly impossible for a host to be rid of a hair monster without using some irritant such as soap or alcohol. [b]Combat[/b] Being as small as mice, hair monsters are not effective combatants. They flee from anything larger than themselves except their chosen host. [b]Grease (Ex):[/b] With a successful touch attack a hair monster can create a greasy coating on an item. Material objects not in use are always affected by this ability, while an object wielded or employed by a creature receives a DC 11 Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the [i]greased[/i] item. A creature wearing [i]greased[/i] armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin. The save DC is Constitution-based. [b]Skills:[/b] A hair monster has a +4 bonus on Hide checks in hair. A hair monster has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A hair monster uses its Dexterity bonus instead of its Strength bonus for Climb checks. [b]Hair Monsters as Familiars[/b] To have a hair monster as a familiar, an arcane spellcaster must have the Improved Familar feat (see the DMG) and have at least 3 arcane spellcasting levels. A hair monster provides its master with a +3 bonus on Escape Artist checks as long as it is within 1 mile. [/QUOTE]
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