Largely true- but what archtype would you put the spanner under? Or the denzelian?
I could see the spanner being stated up as a hybrid trap/skill challenge. It would have a high Hide value to make it unlikely to be spotted until it is activated, preferably when the party is halfway across. The characters then have to engage it in a skill challenge, attack it, or try to cross against the things desire (Diplomacy to talk your way across, Athletics to maneuver across it's churning surface are two obvious uses).
TheJester said:I know. They were still ultra-lame. If we needed a few more aquatic monsters for summoning purposes, actual giant turtles would have been a better choice. They were a classic of 1e and could cover a great range of CRs. Or giant crabs. Or tako. Or sea serpents. Or... a dozen other classic D&D monsters that are, imho, far cooler than outer-planar-turtle-that-spits-at-you.
Edit: With an arm.
Yes, it's those weird old school pseudo-monsters revisited as Pathfinder/3.5 material.# Inside this 64-page book, you'll find monsters such as: Flumphs, everyone's favorite flying jellyfish monster, come from the stars to warn innocent civilizations of the cosmic horrors lurking in the darkness.
# Disenchanters, the blue-furred camels who live to prey on adventurers' magical gear.
# Flail snails, the magic-warping gastropods who weave slowly through the subterranean Darklands, writing epic poetry with their slime trails.
# Doom-screeching dire corbies, the bird-headed terrors of the darkest caverns.
# Lurking rays, the stealthy ambush predators that are really three manta-like monsters in one: the executioner's hood, the trapper, and the lurker above.
# Adherers, those sticky, mummy-like monstrosities whose wrappings of flayed skin are the scarred relics of a horrible experiment by phase spiders from the Ethereal Plane.
# Other loveable losers like the delver, the lava child, the tojanida, and of course, the infamous wolf-in-sheep's-clothing!
Check out Paizo's Misfit Monsters Redeemed.
Yes, it's those weird old school pseudo-monsters revisited as Pathfinder/3.5 material.
kruthik are meant to be like arachnids from Starship Troopers.
And are also reminiscent of Ravagers from The Burning Crusade and the Tyranids from Warhammer 40K.
So there are several reasons why WotC tried to make kruthiks more iconic.
1) They now have three types of kruthik minature on the market (kruthik young, kruthik adults, and kruthik hive lords)
2) They have a new type of non-intelligent, swarming, hive monster for lower heroic tier that is just not rats.
3) They are a monster archetype (insectoid) that has popularity in other parts of fantasy culture... books/movies, Warhammer, World of Warcraft... that D&D did not have themselves yet (besides just oversized regular bugs like Giant Ants, or Giant Bees).
Now I'm not saying the kruthiks succeed in what Wizards was doing... but at the very least I can understand why they attempted it.
While objectively the owlbear is, indeed, quite stupid, I have long harbored an irrational affection for it.The Owlbear.