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*Pathfinder & Starfinder
Monsters that mark: A pain for DMs
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<blockquote data-quote="SmCaudata" data-source="post: 4132798" data-attributes="member: 12438"><p>As others have pointed out.... does it matter which hobgoblin did the marking?</p><p></p><p>Text based battlefield:</p><p></p><p>..........Warlock Wizard</p><p></p><p>....................Cleric</p><p></p><p>.............X <u>Fighter</u> X Rogue :Fighter marked by one of 3</p><p></p><p>........................<u>X</u> <--- marked by fighter</p><p></p><p></p><p>......................Artilery Caster</p><p></p><p></p><p>So, in the above scenario does it matter which did the marking of the fighter? The Fighter says "I attack the brute that marked me", "I attack the brute with the lowest HPs", or "I run through the mess to attack the caster".</p><p></p><p><u>As a DM I would make it so that my monster with the HIGHEST hps is always doing the marking to try to spread damage from the PCs</u>. The PCs on the other hand will likely want to cocentrate their power to eliminate numbers fast. If the fighter is having a hard time hitting he may specifically ask to attack the one that marked him, which as a DM you always have as the one with the highest HPS at the beginning of the round. The whole point to 4e is that your monsters will fight with tactics. If you as a DM use tactics that make sense to yourself, you will have no trouble remembering.</p><p></p><p>In the picture above you could have one of the monsters marking the rogue too. I would make that one the one that is NOT flanked since the flanked one is in trouble and make the other non-flanked guy mark the fighter. This would negate the flanking bonus to some degree. Again, good tactics as a DM means that you will remember who did the marking without the need for chips or extensive notes or whatever.</p><p></p><p>If you still want to use chips or something else... let you 3 hobgolins use red, white, and blue chips. PCs won't be marking eachother, so who cares if the chip under the fighter matches the color that the fighter uses. Then place 3 chips off of the battlefield in relative location to the monster markers so that everyone knows which hobgoblins is red and which is blue. Easy.</p><p></p><p>I could probably come up with 3 or 4 other ways to make it easy to remember.</p></blockquote><p></p>
[QUOTE="SmCaudata, post: 4132798, member: 12438"] As others have pointed out.... does it matter which hobgoblin did the marking? Text based battlefield: ..........Warlock Wizard ....................Cleric .............X [U]Fighter[/U] X Rogue :Fighter marked by one of 3 ........................[U]X[/U] <--- marked by fighter ......................Artilery Caster So, in the above scenario does it matter which did the marking of the fighter? The Fighter says "I attack the brute that marked me", "I attack the brute with the lowest HPs", or "I run through the mess to attack the caster". [U]As a DM I would make it so that my monster with the HIGHEST hps is always doing the marking to try to spread damage from the PCs[/U]. The PCs on the other hand will likely want to cocentrate their power to eliminate numbers fast. If the fighter is having a hard time hitting he may specifically ask to attack the one that marked him, which as a DM you always have as the one with the highest HPS at the beginning of the round. The whole point to 4e is that your monsters will fight with tactics. If you as a DM use tactics that make sense to yourself, you will have no trouble remembering. In the picture above you could have one of the monsters marking the rogue too. I would make that one the one that is NOT flanked since the flanked one is in trouble and make the other non-flanked guy mark the fighter. This would negate the flanking bonus to some degree. Again, good tactics as a DM means that you will remember who did the marking without the need for chips or extensive notes or whatever. If you still want to use chips or something else... let you 3 hobgolins use red, white, and blue chips. PCs won't be marking eachother, so who cares if the chip under the fighter matches the color that the fighter uses. Then place 3 chips off of the battlefield in relative location to the monster markers so that everyone knows which hobgoblins is red and which is blue. Easy. I could probably come up with 3 or 4 other ways to make it easy to remember. [/QUOTE]
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Monsters that mark: A pain for DMs
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