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General Tabletop Discussion
*Pathfinder & Starfinder
Monsters that mark: A pain for DMs
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<blockquote data-quote="Spatula" data-source="post: 4134353" data-attributes="member: 2198"><p>The skeletons are soldiers, and have marking abilities:</p><p></p><p>Skeleton Warrior, Level 3 Soldier</p><p>Medium Natural Animate (undead); XP 150</p><p>Initiative +6; Senses Perception +3, darkvision</p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 15, Reflex 16, Will 15</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p>M Longsword (standard, at-will) * Weapon</p><p>+10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead</p><p>Speed of the Dead</p><p>When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.</p><p>Alignment: Unaligned; Languages: none</p><p>Str 15 (+3); Dex 17 (+4); Wis 14 (+3);</p><p>Con 13 (+2); Int 3 (-3); Cha 3 (-3)</p><p>Equipment: Chainmail, large shield, longsword</p><p></p><p>(that skeleton does, anyway)</p><p></p><p>To protect the "hardies" with the fewest hp remaining.</p><p></p><p>I don't have a problem with the concept of marking, but the execution does seem very fiddly. I imagine that simpler versions were tried and discarded for various reasons, but that's cold comfort for the DM trying to keep track of all the little conditions being thrown around in a fight.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4134353, member: 2198"] The skeletons are soldiers, and have marking abilities: Skeleton Warrior, Level 3 Soldier Medium Natural Animate (undead); XP 150 Initiative +6; Senses Perception +3, darkvision HP 45; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 M Longsword (standard, at-will) * Weapon +10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead Speed of the Dead When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage. Alignment: Unaligned; Languages: none Str 15 (+3); Dex 17 (+4); Wis 14 (+3); Con 13 (+2); Int 3 (-3); Cha 3 (-3) Equipment: Chainmail, large shield, longsword (that skeleton does, anyway) To protect the "hardies" with the fewest hp remaining. I don't have a problem with the concept of marking, but the execution does seem very fiddly. I imagine that simpler versions were tried and discarded for various reasons, but that's cold comfort for the DM trying to keep track of all the little conditions being thrown around in a fight. [/QUOTE]
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Monsters that mark: A pain for DMs
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