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General Tabletop Discussion
*Pathfinder & Starfinder
Monsters that mark: A pain for DMs
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<blockquote data-quote="Jack Colby" data-source="post: 4136057" data-attributes="member: 54634"><p>I don't see a problem with marking per se, although it does seem unnecessary to have rules for this situation. </p><p></p><p>Yeah, it will help keep enemies away from the caster... that's a good tactic, obviously. I just don't see why the player can't say "I'm going to try and draw the monster's attention away from the caster" and the DM can't respond accordingly by having the monsters either fall for it or not based on consideration of the monster's motives, intelligence, temper, the situation, etc. In other words, the DM makes a call, based on considering the player's wishes and intent. </p><p></p><p>Marking is a purely mechanical way of achieving this, seemingly designed to remove DM ruling from the situation (ideal in a computer game, not needed in a "real" RPG). If the players and DM have a friendly relationship and communicate with each other there's not going to be any problems. </p><p></p><p>Maybe I'm unusual in that I never play D&D with people who aren't my friends, and we will cooperate to make sense of the game situations without rules reinforcing things. Do rules like this tend to originate from people being screwed over by their DMs? That's fine, but for me personally it's "protecting" players from DM cruelty that isn't going to pop up in my games anyway.</p><p></p><p>Still, marking isn't necessarily bad, and I'm sure I'll use it in 4E. I can see it's going to be more of a tactical game though, with tactical rules, so I will approach it that way.</p></blockquote><p></p>
[QUOTE="Jack Colby, post: 4136057, member: 54634"] I don't see a problem with marking per se, although it does seem unnecessary to have rules for this situation. Yeah, it will help keep enemies away from the caster... that's a good tactic, obviously. I just don't see why the player can't say "I'm going to try and draw the monster's attention away from the caster" and the DM can't respond accordingly by having the monsters either fall for it or not based on consideration of the monster's motives, intelligence, temper, the situation, etc. In other words, the DM makes a call, based on considering the player's wishes and intent. Marking is a purely mechanical way of achieving this, seemingly designed to remove DM ruling from the situation (ideal in a computer game, not needed in a "real" RPG). If the players and DM have a friendly relationship and communicate with each other there's not going to be any problems. Maybe I'm unusual in that I never play D&D with people who aren't my friends, and we will cooperate to make sense of the game situations without rules reinforcing things. Do rules like this tend to originate from people being screwed over by their DMs? That's fine, but for me personally it's "protecting" players from DM cruelty that isn't going to pop up in my games anyway. Still, marking isn't necessarily bad, and I'm sure I'll use it in 4E. I can see it's going to be more of a tactical game though, with tactical rules, so I will approach it that way. [/QUOTE]
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Monsters that mark: A pain for DMs
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