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Monsters that mark: A pain for DMs
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<blockquote data-quote="Plane Sailing" data-source="post: 4137285" data-attributes="member: 114"><p>c.f. 3e conversations about bonus stacking in combat. A number of people say "what is the problem, it is just doing a bit of adding up, here is a tip I use to help me". The overall issue though was that it was just a pain doing lots of small simple bits of maths all over the place. It wasn't too complicated for people to do, it was just an unnecessary complication that most people felt undermined the fun of the game. Interestingly it seems that WotC research agreed with that, because they decided to do something about that for 4e (along with tracking durations, etc).</p><p></p><p>I think it is likely that this is going to come into the same kind of problem area. As other people have expressed in this thread, yes you can do it - but it is additional work which wasn't there before. It is adding a complication, and added complications, uh, add up.</p><p></p><p>From my own, admittedly limited, game design experience I've often produced rules which seem like a good idea in principle but eventually have to be ditched because in the long run they fail a "cost-benefit" analysis. "Marking" strikes me at the moment as something which seems like a good idea in principle but at the moment 'cost' is outweighing 'benefit' from my point of view.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4137285, member: 114"] c.f. 3e conversations about bonus stacking in combat. A number of people say "what is the problem, it is just doing a bit of adding up, here is a tip I use to help me". The overall issue though was that it was just a pain doing lots of small simple bits of maths all over the place. It wasn't too complicated for people to do, it was just an unnecessary complication that most people felt undermined the fun of the game. Interestingly it seems that WotC research agreed with that, because they decided to do something about that for 4e (along with tracking durations, etc). I think it is likely that this is going to come into the same kind of problem area. As other people have expressed in this thread, yes you can do it - but it is additional work which wasn't there before. It is adding a complication, and added complications, uh, add up. From my own, admittedly limited, game design experience I've often produced rules which seem like a good idea in principle but eventually have to be ditched because in the long run they fail a "cost-benefit" analysis. "Marking" strikes me at the moment as something which seems like a good idea in principle but at the moment 'cost' is outweighing 'benefit' from my point of view. Cheers [/QUOTE]
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