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Monsters that mark: A pain for DMs
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<blockquote data-quote="FallenTabris" data-source="post: 4137540" data-attributes="member: 48535"><p>True, if there are multiple effects on a single target it can be annoying to do the math on the fly. The stacks of duration buffing plus the difficulty in statting out NPCs is what drove me away from DMing 3.x and only playing if offered a spot.</p><p></p><p></p><p></p><p>And I imagine if say my fictional target Greggor had acid, blindness and a combat mark that is a few effects to keep track of consistently. However, 4e seems to shift a lot of the book keeping to the players. Durations of penalties are conditional to how a player rolls a save. "Here take this piece of green paper. Greggor takes 2d6 each turn you hold it. You know the drill, 10+ and it is gone" Buffs also appear to be the province of leader characters with durations of turn or encounter. "I use Sacred Vigilance. Our side is immune to combat advantage until my next turn" </p><p></p><p></p><p></p><p>You have a good string of logic. Once we have 4e in hands everyone will have to analyze for themselves which parts are benefits and which are too 'cost heavy'.</p></blockquote><p></p>
[QUOTE="FallenTabris, post: 4137540, member: 48535"] True, if there are multiple effects on a single target it can be annoying to do the math on the fly. The stacks of duration buffing plus the difficulty in statting out NPCs is what drove me away from DMing 3.x and only playing if offered a spot. And I imagine if say my fictional target Greggor had acid, blindness and a combat mark that is a few effects to keep track of consistently. However, 4e seems to shift a lot of the book keeping to the players. Durations of penalties are conditional to how a player rolls a save. "Here take this piece of green paper. Greggor takes 2d6 each turn you hold it. You know the drill, 10+ and it is gone" Buffs also appear to be the province of leader characters with durations of turn or encounter. "I use Sacred Vigilance. Our side is immune to combat advantage until my next turn" You have a good string of logic. Once we have 4e in hands everyone will have to analyze for themselves which parts are benefits and which are too 'cost heavy'. [/QUOTE]
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