Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters using stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deleteme123456" data-source="post: 4458284" data-attributes="member: 65832"><p>Anyone who's looked at the MM or KOTS knows Kobolds are really quite good at Stealth. About as good as your typical Rogue, plus or minus a few points depending on Kobold breed.</p><p></p><p>The Rogue uses Stealth followed by Deft Strike to leap out from around a corner or a bunch of trees, etc., and hurl a dagger or stab an enemy with CA because stealth doesn't break until then.</p><p></p><p>How are the Kobolds supposed to use Stealth to their advantage? Maybe they can gain a surprise round, although unless you really want to make separate checks for each of them, any PC group that is sane enough to approach carefully, looking for traps or enemies that might be hiding, is basically taking 20 on the perception check to spot the bad guys, at which point the Kobolds have little to no chance of staying hidden (in my Level group, the highest perception at Level 1 is 6, which is actually quite low and gives the Kobolds a slim chance if say, they roll 17 and have a stealth +10... if there was a +9 character, the kobolds would be more or less out of luck). And the rogue can do more than just get a surprise round with stealth.</p><p></p><p>One thing I've been wondering/contemplating is "what actions by an enemy of a creature break that creature's stealth?" Clearly, a minor action perception check can, and per errata trying to enter the hidden creature's square does.</p><p></p><p>What about having unbroken line of sight to the enemy? The enemy was hiding around the corner, you think you heard something coming from that direction, and you walk to where you can see around the corner? You didn't move, so you might still be in the shadows... I realize this is a stretch, but otherwise how do you get into a situation, short of an invisible creature, where you're adjacent to an enemy, could spend one square of movement to enter his square, and still can't see him?</p><p></p><p>Readied actions are one possibility, but in the interest of keeping the game moving, I never use more than 2 "initiative groups" of monsters. If a monster readies an action, he's going to break out of his group and form a 3rd, or he'll wind up losing a lot of extra priority as he lets the PCs between his new spot and the next group take their turns. I might be able to get my PCs to agree to "he rejoins the nearest group in either direction, breaking ties in favor of the later group" but that's still suboptimal.</p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4458284, member: 65832"] Anyone who's looked at the MM or KOTS knows Kobolds are really quite good at Stealth. About as good as your typical Rogue, plus or minus a few points depending on Kobold breed. The Rogue uses Stealth followed by Deft Strike to leap out from around a corner or a bunch of trees, etc., and hurl a dagger or stab an enemy with CA because stealth doesn't break until then. How are the Kobolds supposed to use Stealth to their advantage? Maybe they can gain a surprise round, although unless you really want to make separate checks for each of them, any PC group that is sane enough to approach carefully, looking for traps or enemies that might be hiding, is basically taking 20 on the perception check to spot the bad guys, at which point the Kobolds have little to no chance of staying hidden (in my Level group, the highest perception at Level 1 is 6, which is actually quite low and gives the Kobolds a slim chance if say, they roll 17 and have a stealth +10... if there was a +9 character, the kobolds would be more or less out of luck). And the rogue can do more than just get a surprise round with stealth. One thing I've been wondering/contemplating is "what actions by an enemy of a creature break that creature's stealth?" Clearly, a minor action perception check can, and per errata trying to enter the hidden creature's square does. What about having unbroken line of sight to the enemy? The enemy was hiding around the corner, you think you heard something coming from that direction, and you walk to where you can see around the corner? You didn't move, so you might still be in the shadows... I realize this is a stretch, but otherwise how do you get into a situation, short of an invisible creature, where you're adjacent to an enemy, could spend one square of movement to enter his square, and still can't see him? Readied actions are one possibility, but in the interest of keeping the game moving, I never use more than 2 "initiative groups" of monsters. If a monster readies an action, he's going to break out of his group and form a 3rd, or he'll wind up losing a lot of extra priority as he lets the PCs between his new spot and the next group take their turns. I might be able to get my PCs to agree to "he rejoins the nearest group in either direction, breaking ties in favor of the later group" but that's still suboptimal. Any other ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters using stealth
Top