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*Pathfinder & Starfinder
Monsters using stealth
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<blockquote data-quote="Saeviomagy" data-source="post: 4458768" data-attributes="member: 5890"><p>If you don't have deft strike or something similar, then either</p><p>a) Stand in superior concealment</p><p>b) Stand in superior cover</p><p>c) Only attack once every other round</p><p></p><p>Don't kobolds get [spoiler]the ability to shift as a minor action[/spoiler], which basically makes up for a lack of deft strike? They can [spoiler]move into regular cover, attack and then shift back behind total cover[/spoiler] in their turn.</p><p></p><p>Oh, and the current stealth rules are covered in the latest phb update.</p><p></p><p>Basically: to hide you need superior cover or total concealment (or be out of combat), but you can maintain hidden status in any cover or concealment. To hide you make a hide check against passive perception checks. Attacking breaks stealth after the attack action is complete (so using deft strike to move 2 squares from cover and stab someone means you are still hidden when you make the attack roll). You can look for a hidden foe as a minor action, getting an active perception check against it's last stealth result. You can also simply move such that it doesn't have cover or concealment against you.</p><p></p><p>There's probably a bit more to it than that.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4458768, member: 5890"] If you don't have deft strike or something similar, then either a) Stand in superior concealment b) Stand in superior cover c) Only attack once every other round Don't kobolds get [spoiler]the ability to shift as a minor action[/spoiler], which basically makes up for a lack of deft strike? They can [spoiler]move into regular cover, attack and then shift back behind total cover[/spoiler] in their turn. Oh, and the current stealth rules are covered in the latest phb update. Basically: to hide you need superior cover or total concealment (or be out of combat), but you can maintain hidden status in any cover or concealment. To hide you make a hide check against passive perception checks. Attacking breaks stealth after the attack action is complete (so using deft strike to move 2 squares from cover and stab someone means you are still hidden when you make the attack roll). You can look for a hidden foe as a minor action, getting an active perception check against it's last stealth result. You can also simply move such that it doesn't have cover or concealment against you. There's probably a bit more to it than that. [/QUOTE]
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