Walking Dad
First Post
But you have all this and monsters that feel more different to each other.I may be wrong, but it sounds as if you are viewing the adventure as a series of combat encounters. If that were the case I can see how it could appear boring.
I think that if you run it as an adventure which includes exploration and interaction as well as combat you may be giving the rules a better test of the range of things they are supposed to do, and find that there is more fun in the caves after all.
Cheers
Or is the argument that the combat needs to be less exciting so you can value exploration and interaction more
