ruleslawyer
Registered User
As mentioned earlier, undead do precisely this... and damage PCs at the same time. It's a nice touch, really. ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
they're much easier to run that way
And, #2 is impossible to gurantee for any singular monster, so it isn't a feasable design goal.
Kamikaze Midget said:It's more possible to ensure than you might think. A list of common monster groupings (something like the Organization entry, but with more emphasis on a "party" of monsters) goes a long way, as does simply mentioning "the healers are rarely encountered without big-hitting monster X" in the description. It doesn't ensure it, but neither is it assured that a party going against a golem has adamantium, and that doesn't mean that it's unfeasable to design golems with adamantine DR, does it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.