OchreJelly
First Post
And here I was, thinking you were debating buying a classic car vs an RPG supplement.
And I read the title and thought it said "Monte Cook versus Monster Manual 3" and I was like "what?" Clearly I need more coffee.
And here I was, thinking you were debating buying a classic car vs an RPG supplement.
I think most characters see a jump like that at 11th, but if you look at the original thread, he actually gave the % difference from adding each element. If I recall, Hammer Rhythm was a very big deal.
Extremely minor nitpick: I see you don't end the battle when ragnarok drops, but only once's he's really dead - but while he's dying, he's takes a -5 penalty to all defenses and grants combat advantage, which isn't accounted for.
What's the cause of the major jump at level 11? Hammer Rhythm? Marked Scourge? Some paragon path feature? An extra item use? All of the above?
Level 10 Ragnarok (vs. Level 11 challenges): 2.2% +/- 0.9%
Add level 11: 6.2% +/- 1.5%
Upgrade Plate to +3 Meliorating Gith Plate Armor: 24.4% +/- 2.7%
Add Dwarven Durability feat: 30.2% +/- 2.8%
Retrain Improved Initiative feat to Hammer Rhythm: 94.6% +/- 1.4%
Add Enduring Warrior (Iron Vanguard feature): 95.8% +/- 1.2%
Add Ferocious Reaction (Iron Vanguard feature): 96.1% +/- 1.2%
Add Frontline Surge (Iron Vanguard power): 95.9% +/- 1.2%
Lvl Soldier Brute Diff
1 4.8 4.3 -0.5
2 6.4 5.4 -1.0
3 7.4 6.4 -1.0
4 6.5 5.4 -1.1
5 7.0 5.9 -1.1
6 8.4 7.1 -1.3
7 8.3 7.1 -1.2
8 8.0 6.8 -1.2
9 8.2 7.0 -1.2
10 9.1 7.7 -1.4
11 8.2 8.0 -0.2
12 7.5 7.3 -0.2
13 8.5 8.1 -0.4
14 7.2 7.0 -0.2