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Monte Cook’s Numenera setting comes to 5e with Beneath the Monolith
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<blockquote data-quote="Eyes of Nine" data-source="post: 8033318" data-attributes="member: 99786"><p>There are lots of differences, but the key mechanical one is:</p><p>You almost always modify the DC, not the roll.</p><p></p><p>In other words, there are 10 levels of difficulty, each creating a DC of difficulty x 3 (so if you are at difficulty 5, it's DC15). (btw, they don't call it DC, they call it something else [Edited to add: They call it "Difficulty" <img class="smilie smilie--emoji" loading="lazy" alt="🙃" title="Upside-down face :upside_down:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" data-shortname=":upside_down:" /> ]). If you spend effort, or you have a skill in that thing you are rolling for, then the DC drops by a difficulty level or two or three. So if you spend effort, and are skilled, your DC drops from 15 down to 9. So the GM is figuring out all the DCs in their head.</p><p>The player just says they do this thing and then they roll. They don't have to add anything up. If they hit the number or beat it, they succeed.</p><p></p><p>There's a bunch more that's different (GM never rolls dice for example); but that core mechanic is how it differs from 5e.</p><p></p><p>I'm still not actually sure the different rules set actually is "better" for me. It still feels fiddly, and deciding to spend effort is a mechanical bit that takes me out of the fiction and doesn't seem to really add to the narrative flow that we could have going. "I try real hard" all the time doesn't seem very fictionally exciting. But that may be how we are playing it...</p><p></p><p>The setting though, that's smoking awesome.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8033318, member: 99786"] There are lots of differences, but the key mechanical one is: You almost always modify the DC, not the roll. In other words, there are 10 levels of difficulty, each creating a DC of difficulty x 3 (so if you are at difficulty 5, it's DC15). (btw, they don't call it DC, they call it something else [Edited to add: They call it "Difficulty" 🙃 ]). If you spend effort, or you have a skill in that thing you are rolling for, then the DC drops by a difficulty level or two or three. So if you spend effort, and are skilled, your DC drops from 15 down to 9. So the GM is figuring out all the DCs in their head. The player just says they do this thing and then they roll. They don't have to add anything up. If they hit the number or beat it, they succeed. There's a bunch more that's different (GM never rolls dice for example); but that core mechanic is how it differs from 5e. I'm still not actually sure the different rules set actually is "better" for me. It still feels fiddly, and deciding to spend effort is a mechanical bit that takes me out of the fiction and doesn't seem to really add to the narrative flow that we could have going. "I try real hard" all the time doesn't seem very fictionally exciting. But that may be how we are playing it... The setting though, that's smoking awesome. [/QUOTE]
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