Release Monte Cook’s Numenera setting comes to 5e with Beneath the Monolith

Beneath the Monolith brings the setting of award-winning science-fantasy RPG Numenera to the Fifth Edition ruleset! Take your wizard, ranger, and rogue to the Amber Monolith, across the Cloudcrystal Skyfields, and to other wonders of the Ninth World. The Ninth World: They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their...

Beneath the Monolith brings the setting of award-winning science-fantasy RPG Numenera to the Fifth Edition ruleset!

Take your wizard, ranger, and rogue to the Amber Monolith, across the Cloudcrystal Skyfields, and to other wonders of the Ninth World.

The Ninth World:
They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.

This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. To the ignorant, these workings of the ancients are magic. But the wise know differently …
The Ninth World is the setting of Monte Cook’s multiple-award-winning Numenera RPG. Beneath the Monolith brings this critically acclaimed world to 5e. Explore the ruins of incomprehensible civilizations. Discover the numenera, ancient technologies so advanced that most people think they’re just magic. Encounter creatures weird, fierce, and dangerous. Open doors to new worlds and alternate dimensions. And, perhaps, unlock some of the mysteries of the prior worlds.

This is one of our most-requested releases—5e fans, come visit the Ninth World!

Beneath-the-Monolith-Cover.jpg


Our first 5e release, Arcana of the Ancients, will help you get the most of this book. It contains loads of cyphers, artifacts, creatures, and additional content that brings a Ninth World campaign to life, along with great advice and information on running weird science-fantasy games in 5e.
 

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Eyes of Nine

Everything's Fine
Got my hardcover a week or so ago. Looks great. Can't read it yet until I check with my Numenara GM if she's going to be using any of the material in this... But if I'm the one who's going to run it for our D&D group, I can't reveal too much... a quandary indeed :)
 




Paragon Lost

Terminally Lost
Yup. Got mine, lovely book. My issue with MCG Kickstarter's though is for the rest of the year I'll be waiting for the rest of the books, one at a time, shipping each time. Four shipments, it's a drawn out process to be sure. I also backed the Ptolus Kickstarter as well, went all in. I think though that's going to be my last one because their Kickstarter's are so frustrating. Where as Steve Jackson Games, Ballistic Games or your Judge Dredd Kickstarter were painless affairs.
 





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